搜索资源列表
映射网络驱动器
- 这是一个用vc编写的映射网络驱动器,可以在你的界面上映射一个驱动器盘符,并实现正常的操作。-vc used to prepare the map network drives, you can interface mapping a drive letter, and achieve normal operation.
3D_world
- 演示如何使用OpenGL建立一个游戏中的三维世界。使用上下左右方向键在其中前进、后退、左移、右移,使用鼠标左转、右转、上看、下看。(注意:需要解压到c:\\windows\\desktop,否则贴图不能正常显示,你可以很简单的修正此bug)-demonstrate how to use the OpenGL establishment of a 3D game world. Using the up and down about the direction in which the key fo
06.NormalMap
- 法线映射的代码,一张二维图片看上去像三维的-Normal mapping code, a two-dimensional images of three-dimensional look like
treeview_with_paint_robin
- 在微软的.NET 的Forms窗口控件中,比如Treeview和ListView,仅仅是对通用控件的简单封装,因此他们不正常的引发Paint事件。微软所发布内容中,能看到的唯一建议就是设置控件的ControlStyles.UserPaint类型,然后自己为控件做所有的绘图操作。-in Microsoft's.NET Forms Control window, For example, Treeview and ListView, only to the general controls
Normalmapping
- Normal mapping,输入纹理是一个normal map(法线图),normal map不同的颜色通道中记录了扰动的表面法向量。 用OpenGL实现
vp_bump_map
- This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environm
VB
- 本软件属于测绘编程小程序,可以实现普通绘画功能,可以绘出陡坎、城墙,GPS点等-The mapping program is a small software program, can achieve normal drawing functions, you can draw scarp, walls, GPS points
water
- 使用法线贴图在DirectX9中实现水面波动效果。-The use of normal mapping in DirectX9 to achieve the effect of surface fluctuations.
normalmapping
- 一个用GPU编出来的法线贴图示例程序,编写质量十分的高,学习借鉴必学-GPU made with a normal mapping out the sample programs, the preparation of very high quality, must learn from science
Chap05
- 选自《3D游戏编程》第5章 实战例题:3D编程技术的实战例题, 包括基于单色多边形的绘图技巧,多重纹理的合成方法,光影贴图:运用多纹理技巧实现模拟光照,广告牌,法线贴图,阶层体系:3D数据的基本处理方式,动画,和蒙皮。-Selected from the " 3D Game Programming" Chapter 5 actual example: 3D programming examples of actual combat, including single-color
Parallax
- 一个利用法线贴图实现模型细节的Demo,凹凸纹理贴图运行程序。-The realization of a model for the use of normal mapping details of the Demo, run the program bump texture mapping.
NormalMap
- 3D编程实例,实现了根据鼠标在屏幕上的不同位置而进行法线映射后的演示效果,是学习3D编程的基础。-3D programming examples to achieve the mouse on the screen according to a different location and carry out the demonstration after normal mapping effect is the basis for learning 3D programming.
D3D9NormalMapping
- // This demo implements tangent space normal mapping using a series of Direct3D // High Level Shading Language (HLSL) shaders. A single D3DX Effect file (.fx) // is provided with three techniques that implements normal mapping for each // of th
D3D9ParallaxNormalMapping
- // This demo implements tangent space parallax normal mapping with offset // limiting using a series of Direct3D High Level Shading Language (HLSL) // shaders. A single D3DX Effect file (.fx) is provided with three techniques // that implements
Normal_mapping
- 利用opengl 4进行法线贴图,实现凹凸效果-Normal mapping using opengl 4
Normal
- 法线贴图 实现3D图形立体效果 给新手一个参考 代码是VS2012 VS2005应该可以在转换里面看到SLN-Normal mapping to achieve stereoscopic 3D graphics effect to the novice a reference code is VS2012 VS2005 should be able to see inside the conversion SLN
cehuishidadikejian
- 2015注册测绘师大地讲课课件,这是注册测绘师考试必看的资料-2015 Registered lectures courseware Normal mapping, which is a registered surveyor exam must-see profile
Bump-Mapping
- direct3d10下实现的集中凹凸贴图,包含法线贴图,parallax贴图和relief贴图-normal map\parallax map\relief map
normal-mapping
- 法线贴图(normal mapping)基本实现-implement in Opengl
dx11ter06_src
- dirctx11.0 实现法线贴图(normal mapping)-implement based on DX11.0