搜索资源列表
scr1
- 基于directx9.0编写的平面粒子系统。只支持全屏情况。- Based on directx9.0 compilation plane granule system. Only supports the entire screen situation.
DirectX3DDrawCode
- DirectX3D示例: 3D游戏中的粒子系统、卡通渲染、三维游戏中动态水面的模拟、卡通渲染、基于Symbian OS的S60手机游戏图像处理
opengl粒子系统屏保
- 基于opengl的粒子系统,可做屏保使用,群魔乱舞效果
ParticlesGS.rar
- direct3d烟花模拟 基于direct3d10接口的粒子系统的应用,Direct3D fireworks simulation direct3d10 interface based on the application of particle system
dx9ParticleSystem.rar
- 基于DirectX的极简单的粒子系统。是初学粒子系统开发者必看的例子。,DirectX based on very simple particle system. Beginners are those who see the development of particle system example.
Smoke
- 实现烟雾模拟(smoke)的源代码,基于粒子系统的,很真实。-The realization of simulated smoke (smoke) the source code, based on particle systems, it is true.
ParticleDemo
- 该代码是基于MFC的烟花粒子系统,代码中的地形没有贴图显得不够完善,读者可以在阅读的时候按照自己的喜好添加纹理贴图-The code is a fireworks particle system based on MFC, the code terrain maps it is not perfect, readers can add texture maps according to their own preferences when reading
FireTest
- 基于粒子系统编写的火焰模型,效果不是很真,希望大家改进。谢谢下载-Based on the particle system prepared by the flame model, the effect is not very true, hope that we improve. Thank you to download
transmutation1
- 基于粒子系统加上纹理映射效果的简单变形程序-Based on particle system plus a simple texture mapping effect deformation procedures
fire
- 基于粒子系统的火焰效果 做的相当的逼真 有利于学习-Particle system based on the effect of the flame of life quite so conducive to learning
particlesystem
- 详细的介绍了基于DirectX 3D的粒子系统的实现,比例子是以下雪为背景的-Detail based on the DirectX 3D particle system, based on the proportion of sub-snow background
MyParticle
- 基于DirectX实现简单的雨、雪以及喷泉效果的粒子系统。-Based on DirectX to achieve a simple rain, snow and the fountain effect of particle system.
3DGameEngine
- 01_B 三维基础 B00 框架--简单框架 B01 框架--DXUT框架 02_S 三维场景 S00 室内--BSP结构场景 S10 室外--基本高度图地形 S13 室外—城市场景管理 S21 水体--基于实时反射的水 03_N 环境特效 N00 光影--闪电效果 N03 光影--实时阴影 N11 天气--蓝天白云 N15 天气--小雨飘飘 N17 天气--小雪飘飘 04_M 模型处理 M1
EpParticleSystem
- 基于DIRECT3D 9.0 开发的一个简单的粒子系统。。。。。供学习-Based DIRECT3D 9.0 Development of a simple particle system. . . . . For learning
particle-systems-
- 基于粒子系统的虚拟喷泉的仿真与实现的论文-Based on Particle System Simulation and Realization of a virtual fountain of papers
sanweimoxingbaozha
- 基于OPENGL的三维飞机模型的爆炸,主要用到了OPENGL中的粒子系统-基于OPENGL的三维飞机模型的爆炸,主要用到了OPENGL中的粒子系统dimensional aircraft model
Flizixitoongl
- 基于粒子系统的火焰特效在J22ME 游戏中的实现 -The achieve in the J22ME Game flame particle system effects
PoissonRecon1-Teacher
- 基于点云的重构,输入是点的集合,可以重构新的模型,基于粒子系统。-Reconstruction Point Cloud-based input is a set of points, you can reconstruct the new model, based on particle system.
gupiaoyuce
- 基于粒子群——神经网络算法的股票预测系统,将某支股票的大量数据导入程序中,就能对该股票接下来的走向进行分析和预测(The stock forecasting system based on the particle swarm neural network algorithm can analyze and predict the next trend of the stock by importing a large number of data into the program.)
粒子优化群算法进行配电网络重构
- 配电网网络重构是配电系统极为重要的优化手段.以配电网网损最低为目标函数,结合约束条件确定配电网静态重构的数学模型,提出基于环路编码、分环替代的策略对配电网重构问题进行求解,最后结合IEEE-33节点算例,证明提出的算法,在降低搜索空间,提高寻优成功率和增加寻优效率上都有突出表现.(Distribution network reconfiguration is a very important means of optimization in distribution system. Taking