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curve and fill.rar
- 图形学课程设计.1,扫描转换的四种常用算法:逐点扫描,扫描线算法,边界标志法,边缘填充法. 2,曲线生成算法:bezier算法,3次均匀B样条
二维填充图元的扫描线算法
- 实现扫描转换多边形的扫描线算法和填充区域的扫描线算法算法的程序-achieve polygon scan conversion algorithm scanning lines in the region and filling algorithm scanning algorithm procedures
linefull
- 计算机图形学扫描线算法 用扫描线算法填充空白处 -computer graphics scanning algorithm scanning algorithm to fill space
LB3
- 可以进行柱状图,饼状图和多边形的绘制, 并能对多边形进行扫描,使用扫描线算法-can histogram, pie slice and polygon rendering, polygon and is able to scan, use scan line algorithm
zhongzitianchong扫描线
- 扫描线算法中的一种,在vb下运行,比较好用-scan lines of an algorithm, vb running, the better quality
种子填充算法
- 这是一个计算机图形学中图形填充的算法,包括种子填充中简单填充算法和扫描线填充算法!-This is a computer graphics to fill the graphics algorithms, including seeds filling simple filling algorithm and scanning fill algorithm!
1202
- 图形学作业 扫描线算法的一种做法,填充法-graphics operations scan line algorithm approach, filling Act
三.非自交多边形扫描转换及区域填充扫描线算法
- 二维非自交多边型的扫描转换算法及区域填充算法-two-dimensional self multilateral type of scan conversion algorithm and regional filling algorithm
扫描线算法生成多边形
- 扫描线算法填充多边形
用OpenGL实现扫描线算法填充多边形的源代码
- 这是计算机图形学中用OpenGL实现扫描线算法填充多边形的源代码-This is a computer graphics using OpenGL implementations scan line polygon filling algorithm source code
duobianxingsaomiao.rar
- 用多边形扫描线填充算法,实现对多边形围成区域的填充。,Filled with polygon scan line algorithm for polygon filling surrounding region.
curve and fill
- 图形学课程设计.1,扫描转换的四种常用算法:逐点扫描,扫描线算法,边界标志法,边缘填充法. 2,曲线生成算法:bezier算法,3次均匀B样条- The graph study curriculum designs four commonly used algorithms which 1, the scanning transforms: Point-by-point scanning, scan line algorithm, side-stripe markings law, edge
三二维填充图元的扫描线算法01
- 图形学中的二维填充算法,没有用到MFC,很好用的简单算法-the 2D graphics filling algorithm, did not use MFC, very good with a simple algorithm
DDA
- 扫描线算法。有DDA 中点算法,以及圆的中点扫描算法-Scan line algorithm. There DDA midpoint algorithm, as well as the mid-point of circular scan algorithm
scanline
- 实现计算机图形学扫描线算法填充多边形.程序用vc++6.0实现。-The realization of computer graphics scanline polygon fill algorithm. Program using vc++6.0 to achieve.
tcopengl
- 扫描线算法实现的任意多边形填充 分别用OpenGL和TC实现-Scan line algorithm for arbitrary polygons, respectively, filled with OpenGL and realize TC
Graph
- 实现两个光源的场景模拟,使用Z扫描线算法渲染,包括计算机图形学中的多这个算法实现。带报告-Realize the two scenes of simulated light source, the use of Z scan line algorithm for rendering, including computer graphics in many realize this algorithm. With report
scanlines
- 计算机图形学扫描线算法 包括本人的一些看法和注释-scan lines fill algorithm-computer graphics
1234
- 编写实现扫描转换多边形的扫描线算法和填充区域的扫描线算法算法的程序
多边形扫描线填充原始算法
- 扫描线算法适合对矢量图形进行区域填充,只需要直到多边形区域的几何位置,不需要指定种子点,适合计算机自动进行图形处理的场合使用,比如电脑游戏和三维CAD软件的渲染等等。(The scan line algorithm for vector graphics regional filling, need only geometric position until the polygon, do not need to specify the seed point for automatic comp