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消隐算法
- yuan dai ma
CGHomework
- 这个程序是我的一个图形学课程的小作业,其中实现了Bresenham直线插补算法、Barsky线框裁剪算法、平行六面体自消隐算法以及绕任意轴的旋转算法。-this procedure is a small graphics course operations, which achieved a Bresenham interpolation algorithm, Barsky wireframe cutting algorithm, parallel hexahedron since blanki
graphics
- 在网上找到的《计算机图形学原理及算法教程》一书配套的源码。源码内容包括:三维变换,实时动画,图形剪裁,消隐,真实感图形学等。对于学习图形学还是挺有帮组的。
LittleDrawer
- ZBuffer扫描线的消隐算法 VS2005
zhen
- 计算机图形学原理及算法教程中关于消隐算法的例子.
lifangti
- java 实现的立方体旋转效果,未用消隐的算法-achieve the rotating cube effect, the unused blanking algorithm
ZBuffer
- ZBuffer的消隐算法,在VC6.0上实现,是学习掌握ZBuffer算法的较好的辅助工具。可以加深对该算法的理解。-ZBuffer the blanking algorithm implementation in VC6.0 on, are learning to master a better algorithm ZBuffer aids. Can deepen the understanding of the algorithm.
GraphicsHomework2
- gui绘图程序:在1的基础之上,实现了三位图像的旋转等算法以及消隐算法的具体实现-gui drawing program: 1 basis to achieve the three image rotation algorithm and blanking in the proposed algorithm
3d2
- 计算机图形学原理及算法教程 (Visual C++版) 数字图象处理 消隐-Computer Graphics Principle and Algorithm Tutorial (Visual C++ Version) digital image processing blanking
VCZshow
- 基于vc的z变换 用于消隐算法阿 基于vc的z变换 用于消隐算法阿-Vc z-transform based algorithm A for blanking vc z-transform based algorithm A for the blanking
BallHide
- 基于Visual C++ MFC的球动态消隐算法,显示线框球并能设置消隐。-Based on Visual C++ MFC dynamic blanking algorithm of the ball, the ball and can set the display frame blanking.
chahu
- 实现消隐的实例茶壶,属于计算机图形学的实例,助于初学者理解z-buffer算法实现消隐-Achieve blanking instance teapot, computer graphics instance, helps beginners understand the z-buffer algorithm to achieve blanking
test
- 图形学3D图形的构建,消隐算法的运用,图形运动控制-Graphics 3D graphics, blanking algorithm use graphical motion control
Z-Buffer
- C#实现计算机图形中的Z-Buffer消隐算法实例-C# implementation of computer graphics in the Z-Buffer blanking algorithm instance
Z---Buffer-hidden-surface-algorithm
- Z缓冲器消隐算法实现非常好用直接编译即可使用-Blanking Z buffer algorithm is very nice compilation can be used directly
MyScanLine
- VC++实现的扫描线消隐算法,可以很简单的使用VC++来打开-VC++ achieve scan line blanking algorithm, it can be very simple to use VC++ open
CirDemo
- 三维行星旋转系统,根据面消隐算法实现。旋转的速度可能比较慢。-Three-dimensional planetary rotation system, in accordance with hidden surface algorithm. The speed of rotation may be quite slow.
光栅图形学
- 光栅图形学基本算法实现 包括直线扫描转换算法,多边形扫描转换算法,区域填充算法,直线裁剪算法,多边形裁剪算法,消隐算法等(Implementation of basic algorithm for grating graphics)