搜索资源列表
Wb_Ball
- 这是一个应用程序,实现了玩小球的游戏,该算法实现了物理碰撞检测(小球和砖块碰撞)-This is an application procedures, the playing small ball game, The algorithm to achieve the physical collision detection (small balls and bricks collisions)
CDTestFramework
- 这是利用碰撞检测库做的一个碰撞检测环境,有可以选择多种算法进行实验。
Opcode.rar
- 经典的Opcode碰撞检测算法的源程序。使用于大型场景。,Opcode classic collision detection algorithm of the source. Used in large-scale scenes.
coldemo.zip
- 本示例程序采用的Visual C++进行开发的,可以检测两个旋转物体的碰撞检测,采用的是包围盒算法。,Procedures used in this example Visual C++ For development, can detect the two rotating object collision detection, using the bounding box algorithm.
plane_shade.rar
- 使用DirextX9,建立3D框架,演示平面阴影和碰撞检测算法。,Use DirextX9, the establishment of 3D framework, demo plane shadow and collision detection algorithm.
test12
- 采用aabb的层次包围盒算法进行碰撞检测,VC++,OPENGL-OPENGL
baoweihe
- 非常经典的额包围盒碰撞检测算法,如果你想学习游戏编程,这个是个不错的范例-Amount of very classic bounding box collision detection algorithm, if you want to learn game programming, this is a good example of
Collision_demo
- 演示了快速的几何碰撞检测算法,包括可编译的完整原代码-Including complete collision source, fast
TricksOfThe3DGameProgrammingGurus
- 本书是游戏编程畅销书作者André LaMothe的扛鼎之作,从游戏编程和软件引擎的角度深入探讨了3D图形学的各个重要主题。全书共分5部分,包括16章的内容。第1~3章简要地介绍了Windows和DirectX编程,创建了一个Windows应用程序模板,让读者能够将精力放在游戏逻辑和图形实现中,而不用考虑Windows和DirectX方面的琐事;第4~5章简要地介绍了一些数学知识并实现了一个数学库,供以后编写演示程序时使用;第6章概述了3D图形学,让读者对本书将介绍的内容有大致的了解;第7~11
InertiaEngine-0.1.1-bin
- InertiaEngine 是一个使用C++编写的2D 刚体物理特性仿真器,可跨平台使用,还包含多边形碰撞检测算法,支持碰撞反应,静态摩擦,动态摩擦。-InertiaEngine is a 2D rigid body physic engine written in C++ and is not OS dependent. It is designed to be very user friendly. It contains also a 2D convex polygon collision
Randomly_selected_based_on_the_return_Dynamic_Tree
- 基于随机选择的返回式动态树形反碰撞算法在解决射频识别系统中碰撞问题时,通过随机选择碰撞位来影响返回式动态树的分支, 让尽可能多的只有一位碰撞的一对标签被同时识别,从而提高识别效率,同时通过减少阅读器检测标签时发送给标签的参数,来提高信道利用率。基于该算法的标签设计逻辑简单,为射频识别技术的推广起到了推动作用。-Randomly selected based on the return Dynamic Tree Anti-collision algorithm to solve the pro
CarDriveProj20090509
- 本程序基于vc++6.0 和 Vega的编程实现的,其中包含一部分简单的碰撞检测算法,希望能够对初学者提供帮助。-This programe is based on VC++6.0 and vega.In this programe some arithmetic of collision detection is included.
NeHe_OpenGL_Collision-algorithm
- 碰撞检测经典算法,希望对大家研究碰撞检测有所帮助!-Classical collision detection algorithm, we want to study collision detection help!
Ray_and_AABB_Collision_algorithm
- 我自己编的一个关于碰撞检测算法,希望对大家有说帮助!-Series of one on my own collision detection algorithm, we want to have that help!
Collision
- Gpu基于多视角的动态八叉树碰撞检测算法 -More dynamic perspective on Octree Collision Detection Algorithm
1111
- 碰撞检测:想知道游戏开发的交互如何实现的吗?本文详细说明了主流的碰撞检测的原理和算法,对于开发普通的3d游戏都已经足够用了!-Collision detection: the interactive game development want to know how to achieve it? This article details the main principles and collision detection algorithm, for the development of 3d
MyCollision1
- 本程序采用碰撞检测算法,检测运动小球之间、运动小球与其它平面或者柱体的碰撞,并作出相应的碰撞响应。-This procedure uses collision detection algorithm to detect motion between the ball, exercise ball or cylinder with the other plane collision, and collision response accordingly.
009form
- 一些简单实用的碰撞检测基本算法,对于游戏开发很有帮组-Some simple and practical basic collision detection algorithm for game development group is to help
Exact-CCD
- 一种精确的连续碰撞检测算法。实现平台:VS 2012.-An exact continuous collision detection algorithm.
ArduinoIO
- 可以实现碰撞检测,实现3维物体的碰撞检测算法(collision detection Collision detection can realize collision detection and collision detection algorithm for 3-D objects.)