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Regarch
- 本文引入随机环境干扰,将非线性时间序列GARCH模型推广为REGARCH模型,并讨论REGARCH模型的几何遍历性及伴随几何遍历性-By introducing random environmental disturbance, the nonlinear time series model to the REGARCH GARCH model, and discuss REGARCH model with the geometric ergodicity and geometric ergod
computational-geometry(DengJunHui)
- 邓俊辉老师的计算几何,相信大家都不陌生,里面讲解了很多经典算法,比如分治算法,平面扫描算法,随机算法...相信对研究图形处理方面的人绝对会非常有用-Deng Junhui computational geometry teacher, I believe that everyone is familiar with, which explains a lot of classical algorithms such as divide and conquer algorithm, plane s
Discrete-random-variables
- 生成均匀分布随机数,在此基础上 生成各种离散型随机变量随机数,有0-1分布,泊松分布,几何分布,二项分布等原理及代码-Uniformly distributed random number generation, on the basis of a variety of discrete random variables generated random numbers, there are 0-1 distribution, Poisson distribution, geometric di
Sierpinski-2D
- 用VC实现二维镂垫程序,Sierpinski镂垫是一个用递归和随机方式定义的几何形状,在极限情况下,它所表现的性质并没有随机性。-2D Sierpinski program with VC
图形图像处理程序例子
- 1.二值化处理的源代码 2.对角镜像处理 3.离散余弦变换处理 4.傅立叶变换处理 5.(图像复原) 6.加入随机噪声 7.直方图均衡处理 8.几何变换 9.图像处理头文件 ...... -1. 2 value of the source code for two. Right angle image processing 3. Discrete Cosine Transform 4. Fourier transform handle
3D-sphere-random-1
- 在规则几何区域能随机生成三维混凝土骨料,为混凝土细观模拟研究所使用。(The 3D concrete aggregate can be generated randomly in the regular geometric area, which is used for the meso simulation study of concrete.)
随机生成几何
- 随机生成几何,在一个圆柱体内随机生形成大小不均匀的孔洞,模拟奶酪的形态