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DirectX 9 3D图形编程基础框架 - Windows游戏开发入门
- 这是一个基于DirectX 9的3D图形编程基础框架项目,提供了Windows平台下的Direct3D初始化和渲染基础功能。项目包含窗口创建、Direct3D设备初始化、投影矩阵设置等核心功能,适合学习DirectX 9图形编程的开发者使用。代码结构清晰,注释详细,是入门3D游戏开发的优秀起点。 标签: ['DirectX 9', 'C++', 'Windows API', '3D图形', '游戏开发
用c编写的N*N的螺旋矩阵源代码
- /* 实现效果: 1 2 6 7 15 3 5 8 14 16 4 9 13 17 22 10 12 18 21 23 11 19 20 24 25 */ #include <stdio.h> #define N 5 //阶数,即N*N的螺旋矩阵 void main() { int i, j, num=1, a[N][N]; for(i=0; i<=N/2; i++) &nb
WPF 3D效果源码
- 3D效果源码
3D 弹珠跳棋
- 3D 弹珠跳棋
3D 弹珠跳棋
- c#实现 3D 弹珠跳棋
PieChart.使用c#编写的3D饼图控件
- 使用c#编写的3D饼图控件,已经生成来DLL,直接在程序中使用即可!,C# prepared to use 3D pie chart control has been generated to DLL, used directly in the process can be!
fdtd-3d-pml.rar
- 在c++环境下编写的fdtd三维pml吸收边界程序,经过调试后效果很好,In c++ environment, prepared by three-dimensional pml absorbing boundary fdtd procedures, after testing the effects of good
AE-3D
- ArcEngine+3D二次开发实例,包含C#和VB两种开发语言-ArcEngine+3 D examples of secondary development, including C# and VB both languages
Packt.-.3D.Game.Development.with.Microsoft.Silver
- A practical guide to creating real-time responsive online 3D games in SilverLight 3 using C#, XBAP, WPF, XAML, Balder, and Farseer Physics Engine.
3D-beam-jisuanjibeihe
- C++编写“三维粱单元有限元计算内核”,对杆系有限元的理论和C++的理解有了很大提高-C++ written " three-dimensional beam finite element kernel module" , and on finite element theory and the understanding of C++ has been greatly improved
3D-C-PML-fdtd
- 用于三维空间中的电磁场数值模拟,边界条件为CPM吸收边界-3d FDTD code with CPML
3D1.0.0.1【3.3 3D基础框架】
- C# 3D程序绘制 3D基础框架 OpengL 基础(The C# 3D program draws the 3D foundation framework OpengL Foundation)
Real Time 3D Terrain Engines Using C++ and DX9
- Book: Real-Time 3D Terrain Engines Using C++ and DirectX 9 Author: Greg Snook Editorial: Charles River Media 1 edition (June 2003)
c#加载x模型
- 利用C#加载3D模型,适合初学者学习C#调用3D模型(Loading 3D model with C#)
Kinect 3D Video Capture Project
- Kinect 3D Video Capture Project version 3.2 Copyright (c) 2010-2016 Oliver Kreylos
C#二维三维图形绘制 工程实例宝典(1)
- 使用C#语言实现二维三维曲线,3D图形的各种图标。(The use of C# language to achieve two-dimensional three-dimensional curves, 3D graphics of various icons.)
3D游戏引擎设计与实现
- 使用Visual C++ 编写的3D游戏引擎设计与实现(Design and implementation of 3D game engine)
3D套餐通用板组装说明及软件相关
- 仿人手写字应用软件,带有参考信息!用C源代码.(Handwritten application software, with reference information using C source code)
SolidWorks二次开发实例精解(冲模标准件3D图库)
- 基于C#的SolidWorks二次开发,实现计划。。。。。。(Two development of SolidWorks based on C#)
3D STEP Library
- 对三维文件.step结构进行解析,以便于C#导入.step进行图像处理。(Analysis of three dimensional file.Step structure)
