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Morgan.Kaufmann.Game.Physics.Engine.Development.M
- Game physics engine development
GamePhysicsEngineDevelopmentCode
- (C++) Game Physics Engine Development
Packt.-.3D.Game.Development.with.Microsoft.Silver
- A practical guide to creating real-time responsive online 3D games in SilverLight 3 using C#, XBAP, WPF, XAML, Balder, and Farseer Physics Engine.
cyclone-physics-master
- the source code of Game Physical Engine Development