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D3d
- 利用托管的DirectX9.0C+VS2005编写,实现了从高程数据中读取数据,构建一个三维地形。-The use of managed DirectX9.0C+ VS2005 prepared to achieve elevation data from the read data to build a three-dimensional terrain.
Terrain
- DirectX 3D terrain generator example.
csharp
- 三维显示控件使用方法 该三维显示控件基于Visual C#和DirectX 9开发,实现了摄像机旋转、缩放、移动以及根据高度图建立地形等功能,其开放的方法及属性-Use three-dimensional display control method The three-dimensional display control based on Visual C# and DirectX 9 in development and the camera rotation, zoom, mov
Terrain-by-DirectX-9-and-CSharp
- 本程序用DirectX 9 和 C# 实现三维地形的可视化。-This program uses DirectX 9 and C# to achieve three-dimensional terrain visualization.
cSharp
- TIN全称为不规则三角网数字模型(Triangulated Irregular Network,TIN),它用一组连续而不重复的三角形逼近地形表面,是数字地面模型中的一种主要表示方法。 -TIN called the triangulated irregular network digital model (Triangulated Irregular Network, TIN) with a set of continuous without repeating the trian
Terrain Toolkit
- terrain tool kit unity 3d