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xnafrustumculling
- 基于XNA的可见性剔除测试(Frustum View Culling)源代码-Based on the XNA removed visibility test (Frustum View Culling) source code
3DdrawingbyOpengG
- 在Visaul C++中实现OpenGl的三维绘图-In Visaul C++ Achieve OpenGL three-dimensional graphics
OpenGlw
- 这是原来编的一个程序,好像不能运行,因为是挂在其他软件上的,但是程序绝对是源程序,自己生成的圆锥圆柱圆台等,然后好像还有redo,undo,缩放平移等-This is a procedure for the original, it seems can not run, because it is linked to other software, but the procedure is the source code, generates its own conical frustum of
fsource
- Engine Introduction Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components: * Kernel system, with scene manager, camera and simple
frustum_culling_with_fps
- 用frustum實現performance improving 用"N"(no culling)或"C"(culling)鍵切換有無culling,可看fps於console window-implement frustum culling
frustum_culling
- 用frustum實現performance improving 用"N"(no culling)或"C"(culling)鍵切換有無culling,可看fps於console window-implement frustum culling
FrustumPlane
- DirectX下 Viewing Frustum 的实现。 这里介绍的算法,可以直接从世界、观察以及投影矩阵中计算出Viewing Frustum的六个面。它快速,准确,并且允许我们在相机空间(camera space)、世界空间(world space)或着物体空间(object space)快速确定Frustum planes。 -DIRECT the three planes in the game programming to introduce a small example pr
Frustum
- 视锥体的代码,里面包含了视锥体的书写方法,方便参考理解-The frustum code, which contains a frustum writing, for ease of reference to understand
frustum
- 基于opengl实现的三维视锥裁减的一个小示例。由这个示例可以看出视锥体裁减对于提高显示速度的重要性。-on opengl achieve 3D cone reduction of a small sample. From this example can be seen as the cone reduction in the rate of increase shows importance.