搜索资源列表
jl_ball_01
- 用vc实现得关于球体建模,实现基本得三维变化,旋转,缩放,透视,平移等,还加入光照功能-with vc achieve in on the ball modeling, three-dimensional realization of fundamental changes in, rotate, zoom, perspective, translation, also joining illumination function
dx9_lighting
- Directx 光照渲染实例-DirectX rendering examples of illumination
光照
- 描述phong光照系统,采用c++语言实现-described Phong illumination system, using C Language
hrdb
- 金华门禁系统数据库脚本,涵盖了门禁,售饭,人力资源管理等-Jinhua Access Control System database scr ipts, covering doors, EL keyboard Illumination, human resource management, etc.
关于光照的代码1
- 主要是关于 图形图象处理方面的光照代码 的源代码开发工具为VC++ -mainly on the graphics image processing illumination source code development tools for VC
光照效果
- 光照效果,使图像具有光照效果,可设置不同角度的光照,请参看源码注释-lighting effect, so images lighting effect, the creation of different angles of illumination, please refer to the source Notes
lightmap.zip
- 一个d3d实现的光照图,可参考 挺好看的,速度下载,D3D achieve an illumination map, may refer to very good looking, speed download
BumpMap
- 用c++与hlsl写的,实现了基本光照模型和凹凸纹理映射-Hlsl using c++ and write to achieve the basic illumination model and bump texture mapping
facedetect
- (1)图像预处理:包括输入、输出、显示、缩放等,以及图像的腐蚀、膨胀,图像校正,亮度及对比度调节,光照补偿,色彩平衡等;(2)人脸检测功能,并对检测出的人脸进行标记。-(1) Image preprocessing: includes input, output, display, zoom, and image of the erosion, dilation, image correction, brightness and contrast adjustment, illumination
Tetris
- 这是本人用C#做的俄罗斯方块游戏。 有单人游戏功能,双人对战功能,人机对战功能;游戏难度可设定,根据不同级别,游戏区的大小不一样,方块的类型可以选择甚至自己编辑,游戏速度可调,按键可自行设定;游戏规则与经典的不太一样哦,当然也可以选择经典模式的玩法;采用GDI+接口做的界面,相对比较漂亮,不喜欢可自己改界面。 带有源码和Release版(Release版不需编译,在安装了Microsoft .NET Framework 2.0的机器上直接用来就能玩)。 在 MS Visual Stu
light
- 计算机图形学光照程序,图形学学习的好的参考资料-Computer graphics illumination procedures, graphics study
myspotlight
- 学习directx的光照效果源程序, 显示spotlight光照效果,在directx8环境下编译-Directx study the effect of the light source, spotlight illumination effects show that, in the circumstances directx8 compiler
ORFTMP
- 利用局部直方图法进行运动目标的检测。能够很好适应光照变化-The use of local histogram method of detection of moving targets. Able to adapt to changes in illumination
AnisotropiqueSmoothing
- source code for light normalisation presented by Ralph Gross in this paper @inproceedings{RGross_AVBPA_2003, author = "Ralph Gross and Vladimir Brajovic", title = "An Image Preprocessing Algorithm for Illumination Invariant Face Recognition",
quweidianzizhonglunwen
- 摘要:单片计算机即单片微型计算机。是 集CPU ,RAM ,ROM ,定时,计数和多种接口于一体的微控制器。他体积小,成本低,功能强,广泛应用于智能产品和工业自动化上。而51 单片机是各单片机中最为典型和最有代表性的一种。这次毕业设计通过对它的学习,应用,从而达到学习、设计、开发软、硬的能。本设计以单片机AT89C51为核心,运用C语言编程,用发光二级管实行多功能的电子时钟,在实现正常的电子钟基础上,更增加了一些额外的功能,也同时增加了一些趣味性。 关键词:单片机;发光二极管、C语言 -
TricksOfThe3DGameProgrammingGurus
- 本书是游戏编程畅销书作者André LaMothe的扛鼎之作,从游戏编程和软件引擎的角度深入探讨了3D图形学的各个重要主题。全书共分5部分,包括16章的内容。第1~3章简要地介绍了Windows和DirectX编程,创建了一个Windows应用程序模板,让读者能够将精力放在游戏逻辑和图形实现中,而不用考虑Windows和DirectX方面的琐事;第4~5章简要地介绍了一些数学知识并实现了一个数学库,供以后编写演示程序时使用;第6章概述了3D图形学,让读者对本书将介绍的内容有大致的了解;第7~11
__How_to_B15116112112002
- This a software utility. It provides auto attendance management system using face detection technique. Now a day’s many utilities provide face detection system but not intelligent. Our project is more intelligent, cost less and very easy to configure
FaceDetection
- 对图像进行光照补偿,再利用肤色对其进行人脸检测,二值化,值得一看!-Illumination compensation of the image, and then carried out using skin color of their face detection, binarization, worth a visit!
ball
- 球的光照模型算法,绘制球体,给球体施加环境光、漫反射光和镜面反射光-Global illumination model algorithm, drawn ball to ball to impose environmental light, diffuse light and specular reflection of light
lucille-0.1.3.tar
- lucille is a open source parallel global illumination renderer. Note that lucille is currently in early develop, so I do NOT recommand you to use the binary release as a usual RenderMan renderer. The binary release is currently for the demonstra