搜索资源列表
Terrain
- 封装了地形类,实现了从图片文件(Bmp,Raw)中读取高度数据并创建地形。
D3d
- 利用托管的DirectX9.0C+VS2005编写,实现了从高程数据中读取数据,构建一个三维地形。-The use of managed DirectX9.0C+ VS2005 prepared to achieve elevation data from the read data to build a three-dimensional terrain.
GPU-LOD-Terrain
- 一个基于GPU的地形系统。高度图在显卡中采样,避免了地形的数据组织。基于streaming的LOD系统。-A GPU-based terrain system. The height map graphics in sampling, to avoid terrain data organization. LOD system based on streaming.
3D_display_control
- 基于directx的三维小系统,主要实现地形数据的读取,以及对地形的旋转平移等操作-Directx-based three-dimensional small systems, the main achievement to read topographical data, as well as operations such as rotation and translation terrain