搜索资源列表
DrawRadar
- 这是一个我用directX写的小游戏程序,里面有一些炮弹发射命中目标的计算算法,还有鼠标控制的运动目标的一些方法-This is one I used to write small directX Games, there are a number of shells fired hit the target of calculation algorithm, mouse control campaign targets some of the ways
CounterFilter
- 一个用来计算数据数量的一个Filter, 可以在开发或测试设备时候使用, 很实用的一个工具.-data used to calculate a number of a Filter, in the development or use of test equipment when, a very useful tool.
D3DShadow
- 用DIRECTX 3D 写的阴暗计算,对从事写日照分析有帮助-using DirectX 3D write the dark, was engaged to help sunshine analysis
DirectX(DEM)
- 用DirectX实现DEM数据的显示以及挖掘体积计算.-using DirectX achieve DEM data on the mining and volume calculation.
D3DFontPancl
- D3D文字和模板的实现,里面还包含了fps的计算方法以及多纹理贴图
D3D.rar
- 实现3D游戏中的一些基本功能.例如:摄像机的控制,人物的行走、跳跃,人物与场景的的碰撞,还有一些打怪的基本数据计算,还有一些特效(HLSL)等。,3D games to achieve some of the basic features. For example: camera control, character walking, jumping, the characters and the scene of the collision, there are some basic data
dx_water_source
- 利用GPU做代数运算的Dirext版本; 很有名的GPU编程例子(引自siggraph上的论文):这里使用了图形硬件上的矩阵和向量表达,繁杂的矩阵运算都在GPU上进行。对于想利用GPU做并行数值计算的人一定会有帮助~ -Make use of GPU computing Dirext version of algebra well-known examples of GPU programming (a quote from the siggraph paper): here the
Line
- 2D平面直线扫过的格子情况,精确计算到边缘坐标-2D linear sweep of the lattice plane, the accurate calculation of the coordinates-to-edge
TBTB
- 基于DX的TBTB编程,利用DV的矩阵运算函数可以快速计算修复文件-DX' s TBTB programming based on the use of DV in the calculation of matrix operations function can quickly repair the file
GDTdixing
- 3D灰度图地形实现,通过对灰度图每像素颜色值的计算,实现3D场景的草原,山地,沙漠等地形-3D grayscale terrain to achieve, through the grayscale per pixel color value calculation, the realization of 3D scenes of prairie, mountain, desert terrain, etc.
FrustumPlane
- DirectX下 Viewing Frustum 的实现。 这里介绍的算法,可以直接从世界、观察以及投影矩阵中计算出Viewing Frustum的六个面。它快速,准确,并且允许我们在相机空间(camera space)、世界空间(world space)或着物体空间(object space)快速确定Frustum planes。 -DIRECT the three planes in the game programming to introduce a small example pr
zzTerr
- 基于dx9.0的地形渲染的例子,包含了一个地形网格的计算方法的类,可以方便地集成到你的工程中去。-Terrain rendering based dx9.0 example, contains a topographic grid of the calculation method of the class, can be easily integrated into your project to go.
bullet_cn
- Bullet是一个开源的物理模拟计算引擎,广Bullet也是AMD开放物理计划成员之一。 bullet中文文档,PDF格式,有需要的朋友可以下载。-Bullet is an open source physics simulation engine, wide plan Bullet is also a member of the AMD Open physics. bullet Chinese documents, PDF format, a friend in need can be d
DirectX-include-multiple-documents
- 包含多重纹理、纹理映射、坐标转换、反射计算相关技术,都是很实用的内容。-Inclue Multiple Textures/Texture Map /coordinate transformation/StencilMirror,Very practical content
npxtwy
- 用VC++6,0开发的,用来计算由鼠标绘制的任意封闭区域的面积,-Developed with vc++ 6, 0, used to calculate the area by the mouse to draw any enclosed area,