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collide_detection
- 使用DirectX9写的基于包围盒的3D物体的碰撞检测。-DirectX9 written based on the use of bounding box of the 3D object collision detection.
byKarolyJrStanyo
- Begin with 2.bat it creates 3D Bowl objects in DirectX form, shows it in real time with the StateManager and creates *.obj file for maxscr ipt import with 3DS Max. May wrote own object definer short scr ipts for it.-Begin with 2.bat it creates 3D Bow
Flag
- DirectX 3D + vc++2005.net。绘制随风飘扬的旗帜,学习柔性物体渲染技术。-DirectX 3D+ vc++2005. Net. The wind carries the banner of drawing, study of flexible object rendering.
Directx9_ObjectPicking
- Demonstration of how to pick object in a Directx 9 3d application window. Can be used to select object in a realtime virtual environment.
Ogre_3d_1.7_beginners_Guide[PDF]
- OGRE(Object-Oriented Graphics Rendering Engine,即:面向对象图形渲染引擎)是一个用C++开发的面向场景、非常灵活的3D引擎,它旨在让开发人员更容易、更直接地利用硬件加速的3D图形系统开发应用。这个类库隐藏了底层系统库(如:Direct3D和OpenGL)的所有细节,提供了一个基于世界对象和其他直观类的接口。这官方出的一本书,极具参考价值-A new book covering the basics has just been publish
DX-Project-10
- 《DirectX 8 教程》及配套代码 第十章:载入模型 Introduction (序) 3D Modelling Software (立体建模软件) Creating a .x file with MilkShape 3D (用MilkShape 3D创建.X文件) Loading a .x file into your program (在程序中载入.x文件) Scaling makes your object darker? (缩放使你的对象变暗了?)
Game_Development_based_Direct3D
- 基于Direct3D的游戏开发,主要包括地形的生成和渲染,光线的运用,3D模型和2D对象的调用和显示,模型的轮廓绑定,粒子系统等.-Direct3D game development, including terrain generation and rendering, the use of light, 3D models and 2D object call and display the outline of the model binding, particle system.
opegnlcar
- 3D游戏demo 读取opengl c语言,读取3dmax文件对象,角度可以 自由浏览。-3D demo opengl airplane read 3dl object