搜索资源列表
City3D
- 用VB编写的3D模拟程序,显示了在VB中3D技术的应用.-VB prepared by the 3D simulation program, demonstrated in VB 3D technology applications.
程序运用VC++结合DirectX技术实现了3D模型导入
- 程序运用VC++结合DirectX技术实现了3D模型导入、声音、billboard。运行该程序须装有dx9 SDK,vc6.0或vs2005,Procedures for the use of VC++ combined with DirectX technology into a 3D model, sound, billboard. Run this program shall be fitted with dx9 SDK, vc6.0, or vs2005
Inside Direct3D
- As Windows"R" becomes a widely accepted platform for popular games, its 3D class libraries continue to gain in popularity with developers. INSIDE DIRECT3D"R" provides the lowdown on Direct3D from a respected writer with solid conn
volume_shade
- 使用DirectX9基于3D框架演示了地形,体阴影技术。-DirectX9-based framework for the use of 3D presentation of the terrain, physical shadow of technology.
directx1
- directx的示例代码,包括字体,材质,灯光-Focus on the 3d of the 2d technology, this book helps people understand the directx technology foundation in 3d
2Dzi3Dzi
- 实现DX的2D字3D字以及公告板技术.适合新手学习之用~-The realization of DX word of 2D and 3D character bulletin board technology
VB_3DX
- 采用VB6.0结合DX技术开发的3D实例,涵盖了DX基本的使用方法-DX using VB6.0 integration of 3D technology development examples, covering the basic use of DX
Direct3D-Game-Programming-Tutorial
- Direct3D游戏编程入门教程 本书基于DirectX 9.0,是介绍Direct3D技术的入门教程,详细介绍了Direct3D的背景、基本知识以及3D程序设计的相关概念与技术。全书由浅入深,分为四个部分,第一部分介绍Direct3D的发展历史和基本知识,对3D程序设计中的术语、概念进行了深入讲解;第二部分着重讨论纹理映射技术,包括多重纹理等;第三部分通过多个示例来探讨高级shader编程,并对.MD3文件格式做了详细分析;第四部分是附录,对本书中用到的概念和技术知识背景进行了简单补充。
DirectX11GameProgramming
- DirectX 11 Game Programming 3D游戏编程的书籍 基于最新的 DirectX11 讲解的都是前沿技术-DirectX 11 Game Programming 3D game programming book to explain based on the latest DirectX11 are cutting-edge technology
Billboard
- 用广告牌技术实现树木(2D)的3D效果,用到摄像机漫游(Directx3D)-Technology with billboard trees (2D) 3D effect, use the camera roaming (Directx3D)
3DTerrainShow
- 利用DirectX技术进行3D地形显示程序设计-Use DirectX technology for 3D terrain display programming