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direct
- Direct Draw App If you want fast animation (games!), you have to use DirectX. Try filling the screen by drawing each pixel separately using GDI. Compare it with DirectX, which gives you practically direct access to the screen buffer. There s no com
water_shader
- // Water pixel shader How fast will colours fade out. You can also think about this // values as how clear water is. Therefore use smaller values (eg. 0.05f) // to have crystal clear water and bigger to achieve "muddy" water. // Copyright (C)
