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使用DirectX实现播放器实例
- 使用Microsoft.DirectX.AudioVideoPlayback.Vedio实现的播放器实例。 文件列表 bin ColorSlider.cs ColorSlider.designer.cs ColorSlider.resx obj player.ico PlayerForm.cs PlayerForm.Designer.cs PlayerForm.resx Program.cs Properties res SharpPlayer.csproj
MeshFromOBJ
- 使用DirectX,从.obj格式文件加载网格模型-The use of DirectX, from the. Obj file to load the grid model
LittleVR_Chp04
- 一个D3D的场景漫游程序,使用DX9自带的TEXTURE实例拓展而来,结构简单,适合初学者上手用。包含自己写的OBJ模型文件读取类,以及自制的简易摄像机类。-A D3D scene roaming procedures, examples of the use of DX9 native TEXTURE expand from simple structure, suitable for beginners get started with. Contains its own writing O
ObjModels
- 项目实现在DirectX程序利用objLoader类读取obj文件,在3dmax中建好的模型不必转换成X文件格式。-Project implementation procedures for the use of the DirectX class objLoader read obj files, 3dmax models built in do not have to convert the X file format.
CtrlOBJ
- .Obj文件的读取代码,对要求读取.Obj文件者很有用的-. Obj file to read the code, on the required reading. Obj files are very useful
FunMesh
- DirectX + MFC 框架 读取obj模型文件-.obj loader
dx11tut08
- DirectX11教程,教程地址:http://www.rastertek.com/dx11tut08.html,将maya导出的obj文件转换为该教程可读取的格式-DirectX11 Tutorial, tutorials address: http://www.rastertek.com/dx11tut08.html will convert maya export obj files for this tutorial can be read format