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一本關於Direct3D程式設計完整教學書籍-Explains Direct3D in clear, understandable language. Appeals to software developers interested in writing any type of 3D application for Windows 95, from hobbyist to professional. Emphasizes development of many types of softwar
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《精通DirectX 3D 图形与动画程序设计》第33章 凹凸纹理映射应用 源码-" Proficient in DirectX 3D graphics and animation program design," Chapter 33 Bump mapping application source code
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Directx游戏编程20章的示例:通过特效文件实现光照效果和纹理贴图的源代码,修正了两处错误。-Chapter 20 Game Programming Directx example: lighting effects achieved by the effect file and texture mapping the source code, fixes two errors.
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DirectX 9.0 3D游戏开发编程基础源代码
初始化Direct3D,绘制流水线,光照,纹理映射,融合,网格,粒子系统,着色器-DirectX 9.0 3D Game Development Programming source code Initializing Direct3D, drawing line, light, texture mapping, integration, grid, particle systems, shaders
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