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pareng
- We have our classes ready, time to start writing the actual code. Point primitives are not much different from the other primitive types available (triangle strips, lists, etc.). We can still choose what vertex shader we use. A vertex shade
DX-Project-5
- 《DirectX 8 教程》及配套代码 第五章:矩阵变换 Introduction (序) What are matrices and how do they work? (矩阵是什么和它们怎样工作) How do I use transformation matrices in DirectX? (在DirectX中怎样使用变换矩阵) Step 1: Create objects (第一步,创建对象) Step 2: Create Transforma
MYFILTER
- this code is a sample for directshow filter transform that i use in my project