搜索资源列表
zgxq
- 本人机对弈程序采用了多种搜索算法.以下是本程序主要的类说明: 1.CEveluation类:估值类,对给定的棋盘进行估值. 2.CMoveGenerator类:走法产生器,对给定的棋盘局面搜索出所有可能的走法. 3.CSearchEngine类:搜索引擎基类. 4.CNegaMaxEngine类:负极大值法搜索引擎. 5.CAlphaBetaEngine类:采用了Alpha-Beta剪枝技术的搜索引擎. 6.CFAlphaBetaEngine类:
chinesechess
- 本人机对弈程序采用了多种搜索算法.以下是本程序主要的类说明: 1.CEveluation类:估值类,对给定的棋盘进行估值. 2.CMoveGenerator类:走法产生器,对给定的棋盘局面搜索出所有可能的走法. 3.CSearchEngine类:搜索引擎基类. 4.CNegaMaxEngine类:负极大值法搜索引擎. 5.CAlphaBetaEngine类:采用了Alpha-Beta剪枝技术的搜索引擎. 6.CFAlphaBetaEngine类:
C_Cross
- 井字棋,c实现,基本的text图形表现。-cross chess
TASKS
- 限界剪枝法语回溯法类似,是一种在问题的状态空间树中搜索解的算法。优先级用优先队列来实现,优先级高即估计函数值越低的结点越靠近队列开头位置。-French back-Bound pruning method similar to the problem is a state-space search tree algorithm solution. Priority queue with priority to the realization of the high priority that i
Chess
- 本人机对弈程序采用了多种搜索算法.以下是本程序主要的类说明: 1.CEveluation类:估值类,对给定的棋盘进行估值. 2.CMoveGenerator类:走法产生器,对给定的棋盘局面搜索出所有可能的走法. 3.CSearchEngine类:搜索引擎基类. 4.CNegaMaxEngine类:负极大值法搜索引擎. 5.CAlphaBetaEngine类:采用了Alpha-Beta剪枝技术的搜索引擎. 6.CFAlphaBetaEngine类:f
VSCCP
- 这是由越南人开发的简单中国象棋程序,其中用到了alpha beta剪枝算法-This is developed by the Vietnamese simple Chinese chess program, which USES alpha beta pruning algorithm
Aprio
- APRIO数据挖掘算法,实现了剪枝等功能,可直接使用,标准的C++写法,利于后续改编-APRIO data mining algorithm, pruning and other functions, can be used directly, the wording of the standard C++, which will help the subsequent adaptation
Data-structure-(c)-
- 讲述了数据结构中的搜索:深搜,广搜,剪枝,IDA算法,并且包含各类例题。-About the data structure search: search deep, wide search, pruning, IDA algorithm, and contains all kinds of examples.
chess
- 单人下五子棋,剪枝算法实现计算机下棋,没有图形界面,比较简单,适合初学者学习-Under single backgammon, chess computers pruning algorithm, no graphical interface, relatively simple, suitable for beginners to learn
一字棋
- java实现极大极小算法和 -剪枝实现一字棋(Java implementation of minimax algorithm and pruning realization of a word chess)