搜索资源列表
LuaTinker_0.5b_source
- 非常简单的LUA绑定C++的.使用有一点类似luabind-LUA bindings very simple C++. The use of a bit similar to the luabind
lua
- c调用lua语言....脚本-c call lua scr ipting language ....
src-highlite
- 一个工具,可以将 Java Javascr ipt C/C++ Prolog Perl Php3 Python Flex ChangeLog Ruby Lua Caml Sml Log 等语言中的注释以html帮助的形式输出!-This program, given a source file, produces a document with syntax highlighting. At the mome
Tolua_Demo
- 通过TOLUA调用C++动态连接库源代码-TOLUA++ DLL LUA
luabind_boost
- C++使用lua绑定库luabind工程简单配置boost方法。很简单,不是网上说的那么复杂。几行就说明(图文)-C++ using the lua bindings library luabind works easily configured to boost method. Is very simple, not online say less complicated. A few lines on the note (Photo)
LuaTest_20120405164856
- LUA脚本在VS2005下C++的调用简单示例-How to call LUA with VS2005 C++.
HTML2X
- 将HTML代码转换成C,C++,PHP,lua,js,java等语言进行输出。-The HTML code into C, C++, PHP, lua, js, java and other language output.
lua-5.2.0-alpha.tar
- Lua由标准C编写而成,几乎在所有操作系统和平台上都可以编译,运行。-Lua is written in standard C, in almost all operating systems and platforms can be compiled and run.
lua-5.2.1
- lua5.2.1库文件找了几天的资料,关于lua调用C++类,无非就是千篇一律的东西,没实际性内容,并且本菜又不喜欢luaplus,luabind,luaTinks等之类的二次封装(一会儿C,一会儿C++,说不定编译狂出错)-The the lua5.2.1 library file to find a few days, Lua calls C++ class, nothing more than the monotony of things, not the actual content,
lua_get_table
- C/C++ 中完全遍历lua 中的 table 中的数据-C/C++ lua completely traverse the data in the table
core
- BOlt界面开发中C++与LUA的交互,是LUA可以调用C++中定义的类方法-BOlt interface development C++ interaction with LUA
yanzhengma
- C++调用lua生成验证码的图片,用vs2008,简单易懂-C++ call lua code generated images with vs2008, easy to understand
luaObj
- 简单的封装了lua ,把它改成c++ 格式,并且封装成lua对象,,可以简单的对lua对象操作!-Simple packaging of lua, put it into c++ format, and the package into a Lua object, simple operation, can be on the Lua object!
c_lua
- c静态调用lua,把lua当做配置文件, 我一般是建个目录,将它加入环境变量里,然后把用来配置的bat批处理放到该目录下, 需要时启动一个cmd控制台,再运行一下批处理,当前控制台的环境就配置好了,避免把系统的 环境变量搞得乱七八糟的-c static call lua, the lua as configuration files, compiled in accordance with my usual method
LUA-in-CPP
- This program is a C++ program source codes that you can use it for Lua scr ipting. It is used to set some modifications at program codes when the application runs. Also in game mechanics, this source will be very useful.
wzw_Lib
- lua常用脚本函数的封装,可以嵌入到支持C编译的任何系统(Lua packages of commonly used scr ipt functions can be embedded into any system that supports C compilation)
lua-5.1中文手册
- lua5.1中文手册, 初学者必看,这网站真他妈垃圾,限制那么多(A perfect 2.5D/2D game framework, using it almost every conceivable game can be made using C++ write engine, lua write module frame, will not let you down)
lua_svr-master
- 《终极网络服务端编程》的lua server 实现了lua脚本处理服务端逻辑+数据库 lua服务端 c++版服务端客户端(netserver,netclient) lua服务端 就是 c++ netserver项目的lua脚本化版(The Lua server of the ultimate network server programming implements the Lua scr ipt to handle the server side logic + Database
lua_svr
- lua服务器编程 lua端服务器 c++ 服务器(Lua server programming)
SHIRO
- SHIRO is a set of tools based on HSMM (Hidden Semi-Markov Model), for aligning phoneme transcr iption with speech recordings, as well as training phoneme-to-speech alignment models.
