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dx
- 一个DX的简单骨骼动画示例,供初学者使用。-a simple directX animation example
Triangle-Renderer-Project
- his the article about the 3D software rendering engine. I will not discuss about the DirectX or OpenGL here. The running example is done in plain Windows GDI.-his is the article about the 3D software rendering engine. I will not discuss about the Dir
Directx11WithQt-master
- qt 结合 directx 11 初始化渲染的例子(QT combines DirectX 11 to initialize the rendering example)
contentexporter-master
- fbx --》 sdkmesh , 转化例子(fbx change to fbx example . then you can load sdkmesh)
01_TextureBase
- DirectX中,使用的纹理坐标系统有两个轴向,分别称为u轴,和v轴。u轴从左到右依次增长,v轴从上到下依次增长。纹理坐标(u,v)定义了在纹理图片上的一个像素点,称为纹素。(I hope it can help you the grid load code and program example is more animation)
02_TexFilterMode
- 了能够让纹理图片正确的显示在我们的模型上,我们需要将纹理的坐标映射到模型上来。而在DirectX中,模型是以三角形的方式进行定义的。也就是说,我们该怎么样为三角形的三个顶点定义纹理坐标了?(I hope it can help you the texture load code and program example is more texture)
03_MipTexture
- 了能够让纹理图片正确的显示在我们的模型上,我们需要将纹理的坐标映射到模型上来。而在DirectX中,(I hope it can help you the grid load code and program example is more animation)
CODE_UPLOAD51054232000
- Cameras Source Code Example Management from VB6
学宪法懂宪法座谈会 - 副本
- directX下面一个播放视频的例子,其中主要的播放类已经封装,可以在其他view里面 dailog 里面简单的调用就能播放(DirectX an example of playing video below, in which the main playback class has been encapsulated and can be played in a simple call in the other view inside dailog)