搜索资源列表
SDL_blit_0
- Functions to blit from bitmaps to other surfaces.
SDL_stretch
- Perform a stretch blit between two surfaces of the same format.
evergreen_blit_shaders
- evergreen cards need to use the 3D engine to blit data which requires quite a bit of hw state setup for Linux.
r600_blit_shaders
- R6xx+ cards need to use the 3D engine to blit data which requires quite a bit of hw state setup.
r600_blit_shaders
- R6xx+ cards need to use the 3D engine to blit data which requires quite a bit of hw state setup. Rather than pull the whole 3D driver.
i915_debug
- The blit engine may produce unexpected results when these aren t met.
WindowSurface
- copy pbuffer content with texload and blit.
GrDistanceFieldTextureEffect
- To get optical sizes people don t complain about when we blit correctly, we need to slightly bold each glyph. On the Mac, we need a larger bold value.