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50
- 随鼠标旋转的立方体。-mouse with a rotating cube.
MouseLookControl
- Unity3D中鼠标控制摄像机脚本,上下左右全方位旋转。-MouseLook rotates the transform based on the mouse delta. /// Minimum and Maximum values can be used to constrain the possible rotation /// To make an FPS style character: ///- Create a capsule. ///- Add the Mo
mofang(java)
- 像我们小时候玩的9宫魔方一样(内有详细解释),可以用鼠标实现旋转 -Like we were young, like play with 9 Palace Cube (with detailed explanation), you can use the mouse to achieve rotation
mofang
- Java编写的网页版魔方游戏,编译后生成.class文件,然后用HTML去调用,不过运行时候需要你的浏览器安装有运行Class的插件。Java源代码实现部分,比较有意思,也具参考性。像坐标控制、旋转矩阵、定时器、生成图像、数据初始化、矩阵乘法、坐标旋转、判断是否是顺时针方向排列、鼠标按下、放开时的动作等,都可在本源码中得以体现。-The Web version of the Rubik' s Cube game written in Java, the compiler generates
Unity3D-Rotation
- Unity3D鼠标拖拽绕任意轴旋转的实现-Realization of arbitrary rotation around the axis of the mouse drag Unity3D
MouseLookControl
- Unity3D中鼠标控制摄像机脚本,上下左右全方位旋转。-MouseLook rotates the transform based on the mouse delta./// Minimum and Maximum values can be used to constrain the possible rotation/// To make an FPS style character:///- Create a capsule.///- Add the MouseLook scr ipt
magiccube-Demo
- 三阶魔方。通过鼠标选择旋转面。用SD或是箭头来顺逆时针旋转-Three magic cube. Through the mouse to the rotation surface. Use SD or arrow to rotate clockwise.
cameraUse
- Unity中摄像机跟进和鼠标旋转的脚本示例,算是比较实用(A scr ipt for camera in Unity3D)
VC++ 魔方游戏源码
- VC++写的魔方游戏源码,用界面上的方向按钮控制魔方旋转,鼠标移动到魔方对应位置点击可以进行旋转对应行或列(VC++'s magic cube source code)