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HLSLA
- GPU编程 HLSL顶点渲染实例 对于刚学习HLSL的基础很重要哦!
D3D11-terrain-rendering
- 设计了一种基于GPU编程实现的大规模地形场景的实时绘制与漫游算法。利用GPU端完成地形网格更新、地形块的自动选取、高度图和纹理图采样等大部分计算工作,大大减轻了CPU端的计算负载。-designed a high performance technique for real-time rendering and roaming of large-scale terrain environment based on GPU programming. GPU undertaked most of t
GPU_Programming_Guide
- GPU 编程指南,用于游戏开发中,指导读者开发出高效的GPU代码-GPU Programming guide for game developing, 3D graphics developing, to get high quality, fast code.