搜索资源列表
HLSLA
- GPU编程 HLSL顶点渲染实例 对于刚学习HLSL的基础很重要哦!
10
- 动态辐照度环境映射实时计算 1.辐照度环境映射 2球面调和总面积 3映射到GPU上
Water_Simulation
- 著名的GPU Gems中的自然效果模拟-水效果的演示程序及全部实现源代码
simpleVSLighting
- 游戏的各种特效以采用高级GPU语言HLSL编写的案例
OpenGL_WaterSimu
- Win32 SDK C++ OpenGL GPU 水波模拟-Win32 SDK C++ OpenGL GPU Water Wave Simulation
map
- 一个用GPU编出来的地形程序,效果让人惊讶,只是几张图片,居然能编出3d效果,值得学习借鉴-A provision used by the GPU terrain procedures, the effect of surprising, but a few pictures, even children will be allocated to a 3d effect, it is worth to learn from
D3D11-terrain-rendering
- 设计了一种基于GPU编程实现的大规模地形场景的实时绘制与漫游算法。利用GPU端完成地形网格更新、地形块的自动选取、高度图和纹理图采样等大部分计算工作,大大减轻了CPU端的计算负载。-designed a high performance technique for real-time rendering and roaming of large-scale terrain environment based on GPU programming. GPU undertaked most of t
GPU_Programming_Guide
- GPU 编程指南,用于游戏开发中,指导读者开发出高效的GPU代码-GPU Programming guide for game developing, 3D graphics developing, to get high quality, fast code.
BlossomEngine
- GPU PRO介绍的图形渲染引擎 D3D与OPENGL之前的移植-- quad-tree scene management - per-pixel lights (forward shading) - sunlight and spot light shadows (hardware shadow maps) - sky-box - full-scene bloom
GPU-Pro-5-Advanced-Rendering-Techniques
- GPU Pro 5 Advanced Rendering Techniques
InstantOC_doc
- 零烘烤时间 -程序场景完美兼容 革命的射线LOD系统 -国际奥委会+ LOD /国际奥委会/ LOD只有 -实时阴影的全力支持 -非常易于使用,但非常强大 -在移动设备上令人叹为观止的大场景不杀死他们小小的CPU / GPU:-) 兼容统一免费/ Pro /移动/等(Zero baking time - Beautifully compatible with procedural scenes - Revolutionary ray-based LOD system - IO