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ChineseChess
- 鉴于局域网的特点和游戏本身的要求,本设计采用两层C/S架构来实现相互之间的通信。它主要包含以下几大模块:网络通信模块,图像绘制模块和规则设置模块。网络通信模块使得玩家可以方便的迅速建立起网络连接,从而实现联机对弈和聊天功能;图像绘制模块实现棋盘更新以及棋子动态表示等功能;规则设置模块用于约束玩家的棋步。-In view of the characteristics of local area network and play their own requirements, this design
redx-code
- 实时图像渲染游戏例子,第一人称射击游戏的例子-Examples of real-time image rendering games, first-person shooting game example
Shoot
- VC编写的射击小游戏,可以设置定时器,图像绘制,等等,由新手编写的VC++小游戏源码。-VC prepared by shooting small game, you can set the timer, image rendering, and so on, written by the novice VC++ game source.
Shoot-vcPP
- VC编写的射击小游戏,可以设置定时器,图像绘制,等等,由新手编写的VC++小游戏源码。-VC prepared by shooting small game, you can set the timer, image rendering, and so on, written by the novice VC++ game source.
VCPP-Blizzard
- VC++渲染生成雪花效果,学习游戏和渲染图像时候觉得比较有用,更多实现原理与细节请需要者下载源码查看。-VC++ rendering the effect of generated snowflakes, learning games and rendered image when feel more useful, more principles and details need to download source view.
Example6
- 3d 游戏 入门教程之例子源码-图像渲染vc++6.0编写-3d Tutorial of the example game source- image rendering
pingtu
- 采用 c++ 编写, 主要使用到了两个类, 分别是 GameFrame 和 Picture. GameFrame 负责游戏界面的初始化和原始信息的绘制 Picture 负责图片的切割, 图片位置的初始化, 通关条件判断, 控制整个游戏正确运行-Prepared using c++, the main use of the two categories, namely GameFrame and Picture. GameFrame is responsible for the