搜索资源列表
2DARPGdemoandmapedit
- 一款优秀的2DARPGDEMO.附带地图编辑器。实现了地图场景的切换和智能寻路算法。-2DARPGDEMO outstanding. Attached map editor. Scene of the map to achieve the switching and intelligent routing algorithm.
findwayvc
- 这个演示原来的设计是一个2D游戏的地图编辑器, 在这里主要演示Path-finding的算法 它可以随时设置地图上遮挡格子信息(用CTRL或ALT + 鼠标左键来设置), 然后控制人物 在地图上行走. 寻路生成的路径会由*标示出来 滚屏操作 : 用按键 E, D, S, F控制-this demonstration is the original design of a 2D game map editor, Here the main demonstration Path -
cgmapmaster.魔力宝贝地图浏览
- 魔力宝贝地图浏览,编辑修改程序全部源码。包含魔力/石器图档解码算法。,CROSSGATE map view, edit and modify the program all the source code. Contains the CG/SA bin file decoding algorithm.
A-star A星寻路演示程序
- A星寻路演示程序,A*寻路算法在AStar.h中,使用的节点为Map.h中的Node Map类中NodeMap为节点图,寻路时只传节点地址-A Star pathfinding demo, A* pathfinding algorithm in AStar.h, the use of the nodes in the Node Map Map.h NodeMap class for the node graph, find its way only passing node address
20080116153752_jgg
- 九宫方格图,通过此程序用户可以很好的掌握回溯算法,并能够对mfc德变成有一定了解-Nine-palace grid map, through this process the user can grasp a good retrospective algorithm, and able to mfc Germany into a certain understanding of
FlyGame
- 游戏学院JAVA手机游戏开发必写项目 一款飞行游戏,主要练习地图的滚动,子弹发射的算法,及整个游戏的开发流程-College games will be written the first book project a flight games, the main practice of rolling map, the algorithm rounds fired, and the whole game development process
Battlefield_C_2008
- This application is a battlefield simulator game with three types of units: Infantry, Cavalry, and Artillery. The map consists of several different terrain types lined in a six-sided-square grid as seen in many turn-based video games. The computer pl
A
- 在C++下进行地图的最短路径搜索的A*算法 这个算法被广泛应用在即时游戏的路径寻找过程上。-In the C++ under the map of the A* shortest path search algorithm for this algorithm is widely used in real-time search process on the path of the game.
VBTANK_map
- vb6.0的坦克大战,算法比较低级,带地图编辑器,高手莫笑-vb6.0 of Battle City, the algorithm more low-level, with map editor, master Mo Xiao
BspLoader
- QuakeIII地图漫游程序. IBSP算法. id software-QuakeIII Map roaming procedures. IBSP algorithm. Id software
CitrusEngine
- version 0.5: + Deep reorganization of the code: - Created the business objects in PHP (e.g. Character, Player, Map) - All procedural code was transformed into methods of its respective classes - Added a database layer (Data Access Objec
MH
- 梦幻西游人物与地图移动的最基础算法,过于简单不好意识-Fantasy Westward Journey, based on characters and move the map algorithm
AI_BallGame_ByQt
- 用 Qt Creator 写的一个小球游戏,通过旋转地图使小球下落,最终落到目标洞中。 其中加入了宽度搜索算法自动寻路和地图编辑功能。-Qt Creator written with a ball game, ball by rotating the map to fall, eventually fell to the target hole. Joined the width of the search algorithm which automatically find its way
game
- 游戏设计框架 寻路源码 地图源码 搜索算法源码-Game design framework wayfinding map source search algorithm source code
QXGameEngine0112MMORPG
- Silverlight-MMORPG游戏引擎0112源码 这里要说明的,此完成度约50 的2D-ARPG游戏引擎存在地图未切割、多线程未优化、算法未优化、无寻路等诸多毛病, 总结原因是架构上一开始就存在着问题,因此我不打算对其再进行完善及后续制作了。至于它的开源,或许对所有的朋友有大害而无一益, 那么就让它深藏吧。但是就是因为有了它的存在,才会有了本教程以一个更为优雅、简约时尚的姿态出现。我将在本例中完全屏弃 它所有的弱点,实现它未实现的所有功能,让所有的朋友们均能用WP
STG Fly
- 一个java实现的《飞天女巫》的飞行游戏,开发飞行游戏的可以下载来参考下。源码中实现了游戏地图的滚屏,飞行游戏的关键就是地图的滚屏算法了。当然马克算法最牛叉了,想了解的可以百度"卡马克地图滚屏算法"!-A java " Flying Witch" flight games, can download to refer to the development of flight game. Source game map scrolling, flying
AStar
- 当时用在我们即时战略游戏上的A*寻路算法demo,用图和开闭表实现。在代码中修改地图和起始、结束坐标即可输出路径。但有些时候会出现无法寻路的情况,此时将起始和结束坐标颠倒可以解决-When used in real-time strategy game A* pathfinding algorithm demo, map and opening and closing table to achieve. Modify the map in the code and start time and
Dialog
- 迷宫游戏,实现自我绘制地图,算法回溯法与A*算法。-Maze game, to achieve self-drawn map, backtracking algorithms and A* algorithm
several-Astar-algorithm-demos(cocos)
- 几个cocos中A*算法的demo样例,可以用于在使用格子地图或非格子地图时设计AI寻路的参考,或者直接使用-Several cocos in A* demo sample algorithm can be used to design AI pathfinding when using a map or grid map grid reference or direct use
韩国传奇2开发源码(C++)
- 尽量模仿了韩国传奇2的2015年的版本,优化了技能模块,完美支持了传奇2+传奇3的地图算法和传奇2的技能动作,因为传奇3的动作比较多,不好算,所以未支持传奇3的技能动作(As far as possible, it imitated the 2015 version of Korean Legend 2, optimized the skill module, and perfectly supported the map algorithm of Legend 2 + Legend 3 and