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- MFC写的扫雷游戏,定时器技术实现计时功能,注册表实现英雄榜记录的功能,GDI技术实现雷区的绘制功能-MFC write mine game timer technology to achieve timing functions, registry Armory record rendering capabilities of GDI technology minefield
trixer
- 俄罗斯方块 采用MFC和GDI+编写的,自己感觉写得不是很好,不过看上去还行-trixer, write by MFC and GDI+
mapex
- 自己编写的俄罗斯方块程序。 只使用了windows.h文件头。 使用GDI绘图,没有使用任何框架包括MFC。-I wrote this little Russian block game. Only used the windows.h header. Used GDI drawing, did not use any framework, including MFC.
game1
- 自己用VC++6.0模仿时下一个流行的游戏编写的小游戏,SDK+GDI编写,没有用MFC,由于忘记使用双缓冲,所以屏幕有闪烁,游戏是通过移动其中蓝色的方块来躲避绿色方块的夹击-Own use VC++6.0 imitate a popular game nowadays prepared games, SDK+ GDI prepared without using MFC, because forget to use double buffering, so the screen are fla
RussiaSquare
- 自己编写的俄罗斯方块小游戏,源码及程序。使用MFC+GDI。-Original Tetris game source code made by myself,using MFC&GDI
02-Wipe-other-pattern
- 该程序为游戏编程的基本功能,GDI程序设计,可载入载出图片,形成动画的效果,基于单文档程序设计,基于MFC框架,开发2维图形动画效果-The program' s basic functionality for the game programming, GDI programming, set a picture can be loaded form of animation, based on the single programming document, based on the
myCar
- VC++ MFC的WinAPI 和GDI+ 写的赛车小游戏。-VC++ the MFC, WinAPI and GDI+ write racing game.
KeyDrum-(3)
- Subject : KeyDrum Development Suft : VC 2008 Language : MFC(GDI++), C/C-Subject : KeyDrum Development Suft : VC 2008 Language : MFC(GDI++), C/C++
Sudoku
- 该系统是在MFC框架下利用C++编写的益智游戏,其界面的设计用到了GDI编程。-This system is the use of C++ puzzle game written in MFC framework, which uses the GDI interface design programming.
mapex
- 自己编写的俄罗斯方块程序。只使用了windows.h文件头。使用GDI绘图,没有使用任何框架包括MFC。-I wrote this little Russian block game. Only used the windows.h header. Used GDI drawing, did not use any framework, including MFC.
llk
- 连连看小游戏, 使用MFC, GDI实现, 功能简单.代码简练, 仅供参考-LinkLinkLook , A Small Simple Game, Implemented With MFC & GDI,
SweepMineFinalVersion
- 用MFC的GDI编写的扫雷游戏,增加了联机功能,可以两台电脑进行联机一起扫雷。(MineSweeping game, but a little different from the traditional MineSweeping. It is that you can play it with another guy together by connecting two computers.)