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BlitzzEngine_rev.88
- BlitzzEngine is an ongoing project to create a basic, yet effective engine for developing 2D action games, aimed specifically at platform games. High performance is a key goal of this engine, as the target low-end machine is a 500mhz x86 processor wi
Nqueenproblem
- 这个程序采用局部搜索算法(Local Search),速度很快, 在配置为奔腾200,内存64MB,上测试可以在 几秒钟内解一百万阶的皇后问题。-This procedure using a local search algorithm (Local Search), fast, in the configuration for the Pentium 200, RAM 64MB, the test solution in a few seconds of order 1 million
Shudu
- 自己写的一个数独游戏,带有图片。对MFC 新手有帮助。-Write a Sudoku game, with pictures. Newbie help on MFC.
ram
- e语言写的私服内存挂源码,原是唯cg编写的。-based on e language.
ball
- 弹球游戏 编译环境 Win-TC 1.91 要求586以上,8MB内存,2.5MB硬盘空间,支持256色以上的显卡-Compilation environment Win-TC 1.91 requirements 586, 8MB RAM, 2.5MB hard disk space to support more than 256 color graphics
D3D-TileDemo-Examples
- D3D TileDemo的例子 用DIRECTX3D渲染2.5D图形地图的例子,共有5个例子,1~4是用VC6编写,第5个地图例子是用VS2005编写的,地图素材用的是红警游戏里的沙漠地图来演示.-D3D TileDemo Examples --------------------- All of these were written in Visual C++ 5 Professional. It also compiles with Visual C++ 6, but
QT-finishing-transplant-error
- QT移植到RAM板过程中遇到的一些报错的处理-QT transplanted some error handling encountered during the RAM board