搜索资源列表
doudizhu.rar
- 一个网络斗地主的源代码,网络部分写得很不错。对socket的学习很有帮助。,斗地主a network source code, the network part of writing is pretty good. Socket helpful for learning.
Gobang-Game
- 使用VC++实现了网络五子棋局域网内对弈功能,可以通过这个快速掌握VC++简单程序的编写以及Socket通信-Using VC++ implements the network backgammon games on LAN feature, you can quickly grasp the VC++ simple procedures for the preparation and Socket Communications
WuZiQi
- 一个五子棋的网络游戏代码,采用Socket、TCP协议和异步选择模型完成-A network of Renju game code, using Socket, TCP protocol and the completion of the asynchronous choice model
Gobang
- VC 2005编写的网络五子棋源代码,包括服务器和客户机代码两部分,对学习VC界面编程和socket编程非常有用。-VC 2005 prepared by the network Gobang source code, including server and client code in two parts, for learning VC programming and socket programming interface very useful.
Chinese_Chess
- 中国象棋,是由本人编写的,借鉴了网络单机象棋的编程思想,这个版本可以进行联网,采用socket套接字进行通信-Chinese Chess, is written by me, drawing the network stand-alone chess programming ideas, this version can be networked to communicate with socket socket
flyGame
- Java 开发的网络飞行棋,通过Socket通信,可以两个人进行PK-Java Development Network flight chess, by Socket Communications, PK can be two people
xiangqiduizhan
- 网络象棋对战系统,支持多人登录,分客户端和服务器端,采用Swing加套接字实现,代码简单易懂,适合学习JAVA的人使用-Chess combat system, support network DuoRen login, points the client and the server, the Swing and a socket, easy to understand and to realize the code for learning a JAVA people use
socket
- 基于socket开发的网络五子棋源代码,内涵操作说明-Socket-based network development backgammon source code, meaning instructions
5ziqi
- 基于SOCKET开发的JAVA网络五子棋-Developed JAVA-based SOCKET network backgammon
xq
- JAVA实现的网络象棋游戏~Socket 多线程问题~等等~很好的网络编程小游戏哦-JAVA Implementation of the network chess game ~ Socket multi-threaded problem ~ and so ~ good network programming game!
ChessNetWork
- 局域网中国象棋源码,此源码为毕业设计,附件包括详细设计方案,论文等资料. 棋盘: 利用PhotoShop绘制出带底纹的棋盘。并将其映射到窗口的范围。 棋子: 调用绘图函数Ellipse()和TextOut()绘制棋子。 使用WM_PAINT消息响应完成对窗口的重绘。 网络连接: 利用socket套接字进行连接,绑定端口号为5050。 联机代码: 联机使用专用代码10000表示邀请、10001表示接受、10002表示退出。-LAN Chinese ch
JChess
- Chinese Chess Game by Java.You can play human vs human through Socket Network
