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gjb
- 一个空战的引擎:写于2002.4.24 游戏:320*200*256c SVGA显示模式编译:Borland c++ 5.02project: Dos standard 看点:(1) pcx 图片文件的操作;(2) bitmap(/内存) 的一些位拷贝技巧;(3) 主程序的流程;-an air of the engine : 2002.4.24 wrote in the game : 320 * 200 * 256c SVGA display mode compiler : Borland c
eocDev2-Incl-Art-Music
- Final Fantasy clone style - tile-based side-scrolling RPG game engine written in C. Uses Allegro graphics library and compiles/runs in DOS requiring DPMI support (WinXP console has this - use VMWare). This is a complete development package including
allegro-5.0.7
- allegro是一个c/c++的游戏库,免费,开源,最初作者是shawn hargreaves,他支持DOS,UNIX(Linux, FreeBSD, Irix, Solaris, Darwin), Windows, QNX, BeOS 还有 MacOS X.提供了大量的图形,声音,玩家输入(键盘,鼠标,游戏手柄),定时器等函数。它支持定点和浮点-allegro is a c/c++ game library, free, open source, the original author is
allegro1
- DOS时代著名的c\c++开源游戏引擎,版本1.02,在Borland C 和 djgpp下使用。虽然老,但其中的一些编程思想,对于学习游戏编程和游戏引擎编程有借鉴的地方。-DOS era famous c \ c++ open source game engine, version 1.02, in Borland C and djgpp use. While the old, but some programming ideas, for learning game programming
