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连连看源码
- 连连看游戏源代码,用Java实现的连连看,包含漂亮的图形界面,算法清晰,很有价值-game source code, using the Java 1000 block of Terry Avenue, including beautiful graphics interface, the algorithm clear and of great value
ERS
- 俄罗斯方块小游戏,用C语言实现,算法比较简单,可代初学者学习。-small game Tetris using C language, the algorithm is relatively simple, to be able to beginners learning.
neweight
- 我的作业,TC2.0下实现图形编辑,用堆栈实现的,还有递归算法,如果需要请留言。-my operation, under WITH TC 2.0 graphics editing, using the stack to achieve, recursive algorithm, please leave if necessary.
MoveRecControl
- 实现游戏中对机器人进行矩形运动的智能控制算法-realization of the game for robot movement rectangular intelligent control algorithm
EightFigure(A-Star)
- 经典的八数码问题,重在相互交流(A*算法实现).-eight digital classic problem lies in mutual exchanges (A * algorithm).
mpoint
- 算法实现题2 算m点问题 « 问题描述: 给定k 个正整数,用算术运算符“+”,“- ”,“* ”,“/ ”将这k 个正整数连接起来,使最 终的得数恰为m。 « 编程任务: 对于给定的k个正整数,给出计算m的算术表达式。 « 数据输入: 由文件input.txt给出输入数据。第一行有2 个正整数k和m,表示给定k个正整数,且 最终的得数恰为m。接下来的1 行中,有k个正
lcs
- 算法实现题 最长公共子序列问题 给定两个序列 X = { x1 , x2 , ... , xm } Y = { y1 , y2 , ... , yn } 求X和Y的一个最长公共子序列 举例 X = { a , b , c , b , d , a , b } Y = { b , d , c , a , b , a } 最长公共子序列为 LSC = { b , c , b , a }
llk
- 本站以C语言和Java语言、嵌入式开发、算法实现为主,源码数量达几十万个,有200多个分类,很多都是本站会员的私家珍藏
lianliankan
- 《连连看》游戏,使用Access做开发平台,对使用VBA处理图像及其他数据有一定帮助。另外,对连连看游戏及规则的算法实现,充分利用了AccessVBA中的内置对象,减少了编程的难度。-" Lianliankan" game development platform to use Access to do, on the use of VBA to deal with images and other data have some help. In addition, the r
jiugong
- 一个用a*算法实现的拼图程序-An algorithm with a* the puzzle of the program
maze
- 经典的问题——迷宫,用A*算法实现-Classic problem- the maze, using A* algorithm
mine1.1
- vs2008C#采用回溯算法实现扫雷游戏,-Minesweeper game with backtracking algorithms
soduku
- 数独解算器,输入一个要完成的数独,输出所有解。 用DANCING LINKS算法实现的-Sudoku solver, enter a unique number to be completed, the output of all solutions. Algorithm implementation using DANCING LINKS
fivepoints
- 我的处女作,用递归算法实现程序的多步思考,有一定人工智能(人一不小心就输了),有兴趣的可以将其加以改进,可达到很强大的地步(本人暂时没时间来完善它)。-My first effort, Recursive algorithm using multi-step thinking process has a certain artificial intelligence (people to accidentally lost), it can be of interest to improve,
skyblue_BoxMan
- 推箱子游戏源代码,VC写的,很不错的算法实现。-Sokoban game source code, VC wrote, very good algorithm.
Tic_MFC_nullspace
- 用alpha-beta剪枝算法实现的一字棋(井字棋)对弈程序。由网上另外一个代码改进而来(感谢原作者)。增强了棋力-Alpha-beta pruning algorithm of the word chess-playing program (Tic-Tac-chess). Improvements comes from another online code (thanks to the original author). Enhance the playing strength
Arukone
- Arukone连数游戏程序求解算法,通过算法实现对Arukone数连游戏的自动求解-Using program algorithm to automatic achieve solution for Arukone number-link games
8code
- 通过A*算法实现八数码(评估函数是通过不在位的将牌数来计算的)-A* algorithm to achieve the eight digital
popstar
- 消灭星星游戏,电脑版本,基本算法实现,适合初学者学习参考。-The eradication of the stars game, computer version, the basic algorithm, suitable for beginners to learn the reference.
Threes-in-MFC
- 本程序是使用MFC实现小游戏Threes的实际效果,基本完成了相关算法实现。-This procedure is the use of MFC to achieve practical effect Threes game, the basic completion of the relevant algorithm.