搜索资源列表
Refactoring2
- ActiveVideo 需要的库。 主要是 D3D 和 一些 DirectShow的封装。 另外还 有些Ogre的,但是编译需要Ogre SDK.-ActiveVideo needs of the library. Display is the main and some DirectShow Packaging. There is also some Ogre, but you will need Ogre SDK.
传统多人连网对战arpg游戏《混乱竞技场》源代码
- 客户端GSLIB\\GSLIB.DSW包含含游戏客户段代码、图形引擎代码和资源工具代码) GSLIB是一个以D3D渲染为主的2d引擎,是作者多年的工作经验积累写成的引擎,引擎效率应该不错,整合了游戏中大量常用的技术,作者认为经过优化以提高至少一倍以上的速度.-client GSLIB \\ GSLIB.DSW included with the game of the client code, graphics engine source code tools and resources) is
yuvPlayerd3d
- 自己写的基于D3D的YUV播放器,主要用于测试MPEG4编解码器优化后的正确性!中间有关YUV文件的操作和在D3D上直接显示YUV数据的过程值得大家好好学习!-himself wrote based D3D the YUV player, used mainly for testing MPEG4 codec optimized the correctness! Among the documents YUV the operation and D3D directly in YUV data
TextureVideo
- 使用d3d播放video,利用了surface。流畅。-Use D3D broadcast video, the use of the surface. Fluency.
2D3D-Mixed-Service-in-T-DMB-System-Using
- In this paper, we introduce a 2D/3D mixed service in Terrestrial Digital Multimedia Broadcasting (T-DMB) system using depth-image-based rendering (DIBR). The 2D/3D mixed service is the 3D service type that 3D contents are shown partially whil
camera
- d3d编程源代码之摄像机镜头的运用与修改-d3d programming source code