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图形透视投影变换
- 显示三维图形的过程中,不仅要将它投影到二维平面上,还要确定一个视见体,在投影之前对物体进行裁剪,只显示我们感兴趣的那部分图形。-show 3D process, it should not only two-dimensional projection of the plane, but also to determine see as a body, the projector right before cutting objects, only shows that we are inter
高斯投影变换
- 高斯投影正反变换-Gaussian transform projection pros
3DAni.rar
- 编写实现三维图形的透视投影变换的程序VC++实现的图片透明,使多个图片叠加以达到自己欲期的要求,代码仅供参考 ,it is a program
ANewMethodofHybridModelingBase
- 为了快速精确地对一个实体进行的三维重建, 提出了一种新的混合建模方法. 该方法利用同一实体在不同视 点下的多幅深度图像, 根据它们之间颜色和纹理的相关性, 通过逆投影变换, 可将图像中象素点映射到三维空间中的正 确位置. 然后再经模型重建和重投影, 可获取实体在任意视点下的图像. 实验结果表明, 这种建模方法具有复杂度恒定、 获取图像真实感强等优点, 适用于形状、 结构复杂的物体的重建.,: In o rder to reconst ruct th ree di mensi on mode
三维变换包括几何变换和投影变换
- 三维变换包括几何变换和投影变换。 几何变换有平移、旋转、对称、错切、变比。 投影变换有平行投影和透视图。,Three-dimensional geometric transformations, including transformation and projection transformation. Geometric transformations are translation, rotation, symmetry, shear, variable ratio. Parallel
MapCoad
- 主要对各种投影变换进行了实现,可以进行和好的显示和实现不同的投影效果-Mainly to achieve a variety of projection transform, can be achieved and a good display and projection effects of different
imige_match
- 实现图像配准:线性保角变换,投影变换及仿射变换。-Achieve image registration: linear conformal transformation, projection transformation and affine transformation.
3Dtransform
- 对正立方体图形进行平移、旋转、变比、对城、错切等几何变换及平行投影和透视图等投影变换。-Graphics on the cube is translation, rotation, variable ratio, on the City, shear, such as geometric transformations and parallel projection and perspective projection transformation and so on.
allfacebyrotate200times
- 透视投影变换,当物体旋转360°时透视投影变换的成像-360°旋转
ex4_pers
- 图形学实验3D图形变换源码。 实现投影变换的正交(orthographic)、斜交投影(oblique)和透视投影(perspective) 注:创建时误选的意文菜单。-Experimental 3D graphics graphics transform source. Implementated orthogonal projection transformation, perspective projection and oblique projection
packmk2
- 用D3D写的海面,用复杂的投影矩阵变换实现了场景无限宽广的高真实度海面模拟,实现了不同风级下的波浪起伏,高光效果,海水透明效果,供需要的人学习借鉴。内含场景操作说明文档-D3D written off by using the complex transformation of the projection matrix to achieve a wide range of high-scenes unlimited degrees off a true simulation, to achie
curveandsurface
- 3D一点透视投影变换与双3次Bezier曲面绘制算法的等例程-3D two-point perspective projection transformation with 3 Bezier surface rendering algorithm such as routine
3d-transformation
- 三维图形变换: 包括各种几何变换与投影变换-Three-dimensional graphics transformations: including various geometric transformation and projection transformation
roadsignextract
- 文提出了一种利用RGB颜色差分矩阵对Hu不变矩进行加权的新方法.并将该方法和Hu不变矩投影变换快速算法相结合,对彩色交通标志的特征值进行提取.-Paper presents a matrix using RGB color difference weighted Hu invariant moments new method. And the method and the Hu invariant moments projection fast algorithm combines the ch
2DProjection
- 二维投影是三维显示的基础,如果要将三维的物体显示在二维的电脑屏幕上,就必须经过投影变换。常见的投影变换有正交投影和透视投影,本例展示了正交投影在OPENGL中的实现。-2D Projection
Image-Processing-2
- 图像缩放:图像旋转:图像剪切:生成和应用仿射变换:findbounds函数的应用:makeresampler函数的应用:投影变换:计算图像的局部标准差-Image Zoom: Image Rotation: Image Cut: generation and application of affine transformation: findbounds function application: makeresampler function applications: projection t
Three-dimensional
- 计算机图形学中的三维变换,几何变换,包括平移、错切、对称;投影变换,包括平行投影和透视图-Three-dimensional computer graphics, transformations, geometric transformations, including translation, shear, symmetry projection transformation, including the parallel projection and perspective
ex_6_15
- 图像的一般线性变换,进行了一次仿射变换和两次投影变换-image
tybh
- 投影变换 计算机图形学 opengl图形学代码-Projection transform computer graphics opengl graphics code
ring_projection
- 自己写的基于圆投影变换实现DIC匹配,效果还不错(DIC Matching Based on ring Projection Transform)