搜索资源列表
OpenGL编程例子
- OpenGL编程例子,在窗品中建立3D图像效果.
A00_学OpenGL编3D游戏
- 3D编程 用opengl编程时的最近本框架,适合刚学图形变成的人学习,有助于理解编成原理-3D programming using opengl programming at the last of this framework, just learning to fit into graphics learning from the people, help understanding into Principle
3d游戏编程 杨青著 源码
- 这个是3D游戏编程 杨青著 书中的源码 很多朋友都找不到它 我把它放上来 -This is a 3D game programming Yang Qing with the source book many friends I have not found it it Fangshanglai
游戏编程中的矩阵操作、堆栈及向量类源代码
- 三维图形、3D游戏编程中的矩阵操作、堆栈及向量类源代码-3D graphics, 3D game programming matrix operation, stack and source code vector category
三维游戏高级图形编程中的纹理特效制作实例源代码
- 三维游戏高级图形编程中的纹理特效制作实例源代码,如高级纹理映射、Billboard、阴影、粒子系统、L系统以及三维游戏自然场景的特效生成算法(树、云、雾、烟、爆炸等等)-3D game graphics programming texture effects produced source code examples, such as the High texture mapping, Billboard, shadows, particle system, L 3D games and the
Drectx 3D图形编程实例源代码
- Drectx 3D图形游戏编程实例源代码,包括directx9初始化、图形的着色、顶点缓冲及3D效果等-Drectx game 3D graphics programming source code examples, including directx9 initialization, graphics rendering, a vertex buffer and 3D effects
OpenGL编程进阶
- 3D编程 OpenGL 书-OpenGL 3D programming book
3d引擎代码
- 3D引擎代码,用于3d编程,具体内容见包里-3D engine code for the 3d programming, the specific content of the bag
Java 3D编程实践
- Java 3D编程实践.rar Java 3D 编程实践——网络上的三维动画 一书的源码,介绍了java3d编程,-Java 3D programming practice. Rar.rar Java 3D programming practice -- on the Web 3D animation of a source book, introduced the java3d programming,
Klein Bumpy
- iPhone 3D 编程中的法线凸凹贴图,有OpenGL ES 1.1 和OpenGL ES 2.0的源代码。
CGraph
- 一个VC6.0开发的3D程序。实现了简单的3D图形显示,可供初学3D编程者借鉴。-VC6.0 developed a 3D program. The realization of a simple 3D graphics, 3D Programming for beginner who learn from.
focus.on.3D.terrain
- 国外著名的游戏编程书籍及其附带源码,教您如何详细的设置光照和纹理来渲染整个地形。值得借鉴-Game Programming famous book and its accompanying source code to teach you how to set up a detailed rendering light and texture to the whole terrain. Be used for reference
NormalMap
- 3D编程实例,实现了根据鼠标在屏幕上的不同位置而进行法线映射后的演示效果,是学习3D编程的基础。-3D programming examples to achieve the mouse on the screen according to a different location and carry out the demonstration after normal mapping effect is the basis for learning 3D programming.
3d
- 概述了3D编程的必要知识,尤其是3d编程的数学要求,及相应算法-An overview of 3D programming the necessary knowledge, especially the 3d mathematical programming requirements, and the corresponding algorithm
3d
- 一个使用QT编写的三维函数图形程序,输入z=f(x,y)的表达式即可画出函数图像,使用openGL编程-The preparation of a three-dimensional function using the QT graphics program, type z = f (x, y) function, the expression can draw images, use the openGL programming
3DImageProgrammingGuide
- 3d图形编程指南,学习3D编程很有用~ 还有代码示例-3DImageProgrammingGuide
3D-CSharp
- 一个简单的csharp 3D编程例子.可以学习如何在c#中调用openGL-A simple 3D program using C# language
Introduction.to.3D.Game.Programming2
- 龙书第二版,里面主要讲了是shader编程,并且里面的例子很好,适合初学shader编程的同学-Introduction.to.3D.Game.Programming.with.DirectX.9.0c.Shader.Approach is awesome. The examples in this book is pretty good, and fit for shader beginners.
3D漫游
- 一个3d编程的例子,实现了3维场景的漫游,摄像机使用, 对3d编程和3d游戏是不可多得的范例。(An example of 3D programming that implements the roaming of the 3 - dimensional scene, the use of the camera, and a rare example of 3D programming and 3D games.)
3D Game
- 这是一本介绍 Direct3D 10 交互式计算机图形编程的书,主要侧重于游戏开发。它涵盖了 Direct3D 与着色器编程的基础知识,读者在掌握这些内容之后,将有能力阅读更高级的技 术书籍。本书分为 3 个主要部分。第 I 部分讲解了贯穿全书的数学工具。第 II 部分涵盖了 基本的 Direct3D 编程技术,比如初始化、定义 3D 几何体、放置摄像机、创建顶点/像素/ 几何着色器、光照、纹理映射、混合和模板。第 III 部分主要是运用 Direct3D 实现一些 有趣的技术和特殊效果,比如使