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200632019409551
- DirectX游戏编程-----3D玩具赛车游戏-DirectX 3D game programming ----- toy car racing game
CEGUI-0.5.0b
- 3D GUI.非常全面,支持directx,opengl.控件齐全,适合game,3D应用等开发项目。-3D GUI. Very comprehensive support directx and opengl. Controls complete, suitable game, 3D application development projects.
DX10_Source
- Advanced 3D Game Programming with DirectX 10一书的配套源码
d3dshubiaojianxuan.zip
- 3D游戏开发 鼠标拣选部分 DirectX编程,3D game development part of the mouse to select DirectX programming
DirectXSourceCode.rar
- 《DirectX 9.0 3D 游戏开发编程基础》的所有源代码,适合入门及提高,结合书本的话效果更佳。,《DirectX 9.0 3D game development program based 》 all source code, suitable for entry and upgraded, and if combined with better books.
DarkGDK
- Dark游戏开发工具,含源码. 微软公司制作的编游戏的链接库工具,专门配合Visual C++ 2008 Express 和 DirextX 9.0 SDK,可以编辑制作3D,2D游戏,制作游戏十分方便,功能强大,现在只有英文版,英文帮助十分全面。 Dark游戏开发工具包是一个完整的游戏引擎技术利用最新DirectX 9.0。-Dark game development tools, including source code.
Introduction.to.3D.Game.Programming2
- 龙书第二版,里面主要讲了是shader编程,并且里面的例子很好,适合初学shader编程的同学-Introduction.to.3D.Game.Programming.with.DirectX.9.0c.Shader.Approach is awesome. The examples in this book is pretty good, and fit for shader beginners.
3D-GAME-PROGRAMMING(PERFECT)
- DirectX游戏编程基础,条理清晰,注释全面。-DirectX game programming foundation, clarity, Notes comprehensive.
Directx3D-10-advanced-topics
- Directx 10 3D 蚔牁晤最旮僅抻坰菴9梒埭鎢-09_Directx3D詢撰翋枙__.exe-Directx 10 3D game programming depth exploration of the source-09_Directx3D Chapter 9 Advanced Topics __.exe
A3DwithDX9
- Advanced 3D Game Programming Using DirectX 9.0 Peter Walsh Wordware Publishing, Inc. Library of Congress Cataloging-in-Publication Data Walsh, Peter (Peter Andrew), 1980- Advanced 3D game programming with DirectX 9.0 / by Peter Wals
MirrorTest
- 利用DirectX11进行镜面模拟,参照《Introduction to 3D Game Programming with DirectX 11》对类进行封装(Mirror surface simulation)
3dgameengine
- 3d game engnie - with directx 3d game engnie - with directx
BookPart3Code
- Introduction to 3D Game Programming with DirectX 9.0 Source Part 3
3D Game
- 这是一本介绍 Direct3D 10 交互式计算机图形编程的书,主要侧重于游戏开发。它涵盖了 Direct3D 与着色器编程的基础知识,读者在掌握这些内容之后,将有能力阅读更高级的技 术书籍。本书分为 3 个主要部分。第 I 部分讲解了贯穿全书的数学工具。第 II 部分涵盖了 基本的 Direct3D 编程技术,比如初始化、定义 3D 几何体、放置摄像机、创建顶点/像素/ 几何着色器、光照、纹理映射、混合和模板。第 III 部分主要是运用 Direct3D 实现一些 有趣的技术和特殊效果,比如使