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Morgan.Kaufmann.Advanced.Graphics.Programming.Usi
- TOM McREYNOLDS DAVID BLYTHE Advanced Graphics Programming Using OpenGL
Morgan.Kaufmann.Point.Based.Graphics
- 基于点的计算机图形学。与传统的基于三角形图元的计算机图形学不同,基于点的绘制是图形学的新方向。-point based graphics
GPU-Gems-2
- 《GPU精粹2》的主编是NVIDIA公司的软件工程师Matt Pharr。Matt也是Physically Based Rendering:From Theory to Implementation(Morgan Kaufmann,2004)一书的合著者之一。“GPU精粹”系列编辑是Randima Fernando。Randy 主编了“GPU精粹”的第1卷(Addison-Wesley,2004),而且是The Cg Tutorial(Addiosn-Wesley,2003)的合著者,其论文“A
Non-Photorealistic-Graphics
- Non-Photorealistic Computer Graphics by Morgan Kaufmann Publishers 非真实感图形学方面权威著作-Non-Photorealistic Computer Graphics by Morgan Kaufmann Publishers