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tymatrix
- 将投影变换矩阵存储到一个一维数组中,与函数glFrustum,glOrtho,gluPerspective的相应参数相同,并比较当前投影矩阵和用所设计的函数所得结果。在屏幕上输出两个矩阵并进行比较。可使用glGetFloatv(GL_PROJECTION_MATRIX, ...)获得当前投影矩阵。-projection matrix storage to a one-dimensional arrays, and functions glFrustum. glOrtho, gluPerspect
projective-and-affine
- 基于三维空间三角网格的二维投影图像变换,包括3D仿射变换,基础矩阵求解及欧式空间的重构,对基于图像的三维重构有研究的朋友可以看下-triangular grid transform two-dimensional projection images, including 3D affine transformation, based Matrix Solution and European space reconstruction, based on the three-dimensional
water_reflect2
- 水面反射和折射,提供源代码,通过下面几步实现: 1.设定一个附加裁减平面 2. 并把摄像机位置设置到当然视点对称的位置, 渲染平面以上部分到一个纹理. 3. 将反射平面的顶点传入VS, 并乘以投影矩阵.得到平面投影点的坐标. 4. 将上述插值传入PS, 并同时除以W, 并(projCoord+1.0f)*0.5f. 5. 再查询渲染得到的纹理, 并加入点噪声, 有水波纹的效果. -surface reflection and refraction, providing
3dCameracalition.rar
- 这是一个相机标定程序,有数据检验,求出两个相机的投影矩阵,用于双目视觉,This is a camera calibration procedures, test data, obtained two camera projection matrix for the binocular vision
Threedimensional
- 这是一个三维重建程序,用于双目视觉中,由两个投影矩阵反求三维点-This is a three-dimensional reconstruction procedure for binocular vision, the projection matrix by the two reverse three-dimensional point
SmartOGCtrl
- 本人刚刚开始学习OpenGL,觉得OpenGL确实是个相当好的库,但是我还是觉得不够方便。首先要按照它的一些语法去写一些固定的东西,每个应用都要写一些重复的代码。第二,还得了解一些关于投影矩阵方面的知识。第三,要按照一定的规范去写画线,画面等东西。也许对于很多想写3D应用系统的人来说,他们想的是只要我输入坐标就可以得到我所想要的东西。为此,我把OpenGL做了个封装,用ATL和STL做了一个COM组件,然后用.Net来调用它。 -I just started learning OpenGL,
packmk2
- 用D3D写的海面,用复杂的投影矩阵变换实现了场景无限宽广的高真实度海面模拟,实现了不同风级下的波浪起伏,高光效果,海水透明效果,供需要的人学习借鉴。内含场景操作说明文档-D3D written off by using the complex transformation of the projection matrix to achieve a wide range of high-scenes unlimited degrees off a true simulation, to achie
sart128180
- CT算法中很经典一个算法 读者可以直接使用 系统矩阵可以套用以前的-Computed tomography (CT) algorithm is classic reader can directly use an algorithm to the system matrix can be used
MaterialSpheres
- Initialize z-buffer, projection matrix, light source,and lighting model.
pca
- pca进行人脸识别,首先对人脸图象进行训练,得到投影矩阵,然后再进行人脸识别-pca for face recognition, the first human face images for training, to be the projection matrix, and then to face recognition
ZoomPerspective
- 利用投影矩阵来局部放大或者缩小正方体,用MFC开发,且是多文档应用程序。-Using the projection matrix to the local cube zoom in or out, use MFC development, and is a multi-document application.
Camera-Calibration
- 本实验利用MATLAB工具,对给定的一组图像进行标定实验, 得出图像的二维坐标信息和三维坐标信息,并利用计算公式得出图像的投影矩阵及摄像机内部、外部参数。-In this study, MATLAB tools, for a given set of image calibration experiments, two-dimensional images obtained three-dimensional coordinate information and coordinate infor
Perspective-Projection-Matrix
- 透视投影为三维图形显示的基础,在此基础上提出了一种基于透视投影矩阵的数学模型.可方便地将空间三维坐标转换为透视投影坐标,并实时地在屏幕上展现出来.并以三维数据的透视投影为例,显示了经过该透视变换后的透视图,验证了该方法的有效性.-Perspective projection of three-dimensional graphics based on this based on the perspective projection matrix based on a mathematical m
matrixProjection
- 通过例子程序详细介绍OpenGL中的投影矩阵。-Through the program details of the OpenGL projection matrix.
opencv_epipolar
- 求两幅对应图像的匹配点,对极线,基本矩阵以及投影矩阵-Seeking the two corresponding to the matching point of the image, lines, the basic matrix and a projection matrix
3dCameracalition
- 这是一个相机标定程序,有数据检验,求出两个相机的投影矩阵,用于双目视觉-This is a camera calibration procedures, test data, obtained two camera projection matrix for the binocular vision
art_tyxs
- 直接使用MLS访问方式生成art迭代重建的投影系数,重建时,可以直接按序使用投影系数。-use MLS to create the projection matrix of art, so we can directly use the matrix to reconstruct image
calculate-projective-matrix
- 计算双目视觉模型下投影矩阵的vs2008平台下c++程序代码-Under the calculation under binocular vision model projection matrix code vs2008 platform c++
ct_ART_SIRT_MART
- 简单易用,运行一个M文件即可,有说明说; 测试数据程序生成; 含投影数据成成,投影矩阵生成等。 ART/CT/MART/SIRT/ 感谢我师兄,为我师兄原创-Previously provided by the source, a lot of people will not react with, and contact me, So I put it into an m file, so you can simply run this file you can s
GoLPP
- D MANUSC Graph-optimized Locality Preserving Projections (GoLPP) algorithm [28]. GoLPP integrated the graph construction and a specific dimensionality reduction process (i.e. LPP) into a unified framework, which results in a simultaneous learni