搜索资源列表
RayTracing Code
- 光线跟踪(ray tracing)算法程序的实现,用vc++编写,功能特强-Ray Tracing (ray tracing) algorithm to achieve the procedures used to prepare vc, functions exceptionally strong
RayTracing
- 非常方便的光线测试追踪源代码,能够方便的较快的生成bmp图形.-very convenient light source code tracking test, to facilitate the rapid generation bmp graphic.
RayTracing
- 经典的光线追踪算法实现的源代码,渲染效果很不错
RayTracing+Code
- 光线跟踪的流行来源于它比其它渲染方法如扫描线渲染或者光线投射更加能够现实地模拟光线
cppRaytracing
- Raytracing,光线跟踪算法,实现全局光照,可直接运行!-Raytracing algorithm!
ray(2)
- Raytracing Algorithm Implementation by C and OpenGL
RayTracing
- opengl 三维场景代码示例。室内多个物体的三维光照场景。-opengl 3D scene sample code. Indoor multiple objects in 3D light scenes.
Raytracing
- 有关光线跟踪的实现,实现了反射,折射,阴影等几个较为简单的效果,附有实验报告-Ray Tracing on the realization of a reflection, refraction, shadows and other effects of a few relatively simple, with the experimental report
Raytracing-java
- Raytracing method java implemented
RayTracing
- 采用层次包围盒、八叉树加速的光线跟踪算法-ray tracing using level boundary box and eight branch tree algorithm
RayTracing
- 光线追踪程序,用Java实现。包含源代码,class文件和一个jpg格式的效果图。显示的是1000个球体和两个三角面片拼成的地板。-Ray Tracing program written in Java
CG_RAYTRACING
- 计算机图形学中的光线跟踪算法,场景为平面和球体。-raytracing。
cppRaytracing
- Recursive raytracing in C-Recursive raytracing in C++
Racing-src
- raytracing光线跟踪源程序,简单的场景,示例程序-Ray tracing source code, a simple scenario, the sample
raytracing(f2)
- OpenGL program for raytracing. It is not a completed version yet.
RayTracing
- 光线跟踪,对三维空间场景的光照情况进行跟踪显示-RayTracing
raytracing
- 整体光照模型,光线跟踪算法。直接编译运行即可。 三维物体为两个球。实现了高光、阴影、消隐。-Global illumination model, ray tracing algorithms. Can directly compile and run. Three-dimensional objects into two balls. To achieve a high light, shadow, blanking.
SupersamplingAndAntialiasing
- 光线跟踪,反走样, raytracing Supersampling And Antialiasing-raytracing Supersampling And Antialiasing
RayTracing
- 计算机图形学作业,包括光线追踪和光线投射等功能,对学计算机图形学的同学很有帮助-Computer graphics operations, including ray tracing and ray casting and other functions, helps students learn computer graphics
raytracing-algorithm
- 光线跟踪(ray tracing)(也叫raytracing或者光束投射法)是一个在二维(2D)屏幕上呈现三维(3D)图像的方法.-Ray tracing (ray tracing) (also called raytracing or beam projection method) is a three-dimensional (3D) image, the method presented on a two-dimensional (2D) screen.