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用C++和opengl实现的图形学中的扫描线填充算法,对初学图形学很有帮助-Using C++ and opengl graphics to achieve the scan line fill algorithm, useful for the beginner Graphics
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基于活性边表的多边形扫描线算法,MFC GPI
可含内环,可自定义多边形!-Based on the activity side of the table scan line algorithm for polygon, MFC GPI can contain inner ring can be custom polygon!
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在Visual c++的环境下,实现在图形内扫描扫线的算法-Visual C++ environment to achieve the scanning sweep line algorithm in graphics
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实现了基本的DDA直线、中点直线、Bresenham直线算法,实现中点画圆,能画多边形,能进行递归种子,扫面直线填充,能改变颜色和画笔大小。-DDA to achieve the basic line, the midpoint of a straight line, Bresenham linear algorithm, the midpoint of the circle, to draw a polygon, the seeds can be recursive, linear sweep
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区间扫面线,可用于构建图形,消隐;区间扫描线算法放弃了 z-buffer 的思想,是一个新的算法,区间扫面线算法的思想是每一条扫描线分割成几个区间,确定每一个区间属于哪个多边形 ,用多边形的颜色对离视点最近的区间着色 ,发掘了区间的连贯性,对每一个区 间只做一次可见性判断,所以效率大大提高。(Interval sweep line The interval scan line algorithm abandoning the idea of z-buffer is a new algorithm
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