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Assignment1
- 对给出的灰度图像手动实现输出其直方图的函数,然后对图像进行线性变化,最后手动实现直方图均衡化-On the given gray image manually to achieve a function of the output of its histogram, and then the image changes linearly, and finally manually histogram equalization
assignment1
- 使用matlab输出灰度图像的直方图以及对图象的均衡化-Output grayscale images using matlab and the image histogram equalization
assignment1
- 差值法+色彩矫正+伽马矫正 其中插值法 运用最少邻算法和双线性算法 来解决灰度图片通过parton之后的变换问题-color interpolation(using Bilinear algorithms and using Nearest Neighbor algorithm) color correction gammar correction
Assignment1
- 对灰度图像及彩色图片的抖动处理~以lena.bmp为处理对象-Grayscale and color images of the dithering ~ to lena.bmp was treated
assignment1
- 这是我们图形图像的第一次作业,很有技术含量的,可以供有相关兴趣的同学参考-assignment1
assignment1
- connect four game implemented using visual studio c++ and opengl library
assignment1
- 给定一幅图象,输出其直方图。手动输入一个线性变换函数,实现图象的灰度拉伸;实现对图象的均衡化。 -Given an image, the output of the histogram. Manually enter a linear transformation function, the image gray stretching equalization of the image.
Assignment1
- 利用B spline和Catmull-rom spline实现物体的移动,旋转由四元数和欧拉角实现。 需要已配置opengl-using B Spline and catmull-rom spline implement the interpolation of object. Rotation are applied by Quaternion and Euler Angle. Please see the implementation video: https://www.youtu
Assignment1
- 计算机视觉滤镜作业 通过选择图片以及调试滤镜 得到处理后的图像-Computer vision. An application where you can apply various filters to a chosen image.
Assignment1-vs2008
- C++抽象编程能够较好的练习数据结构,算法等知识强烈推荐,适合入门。-C++ better able to practice the abstract programming data structures, algorithms, knowledge is highly recommended for entry.
assignment1
- use OpenGL write simulation robot arm can move around from top to bottom, can rotation. Very suitabl
Assignment1
- 这个文件是关于图形-OpenGL-2d的 功能是loading 文件 需要自己更改路径 开发语言c++ 环境visual studio -You are to read in a file with triangles and vertices and, using OpenGL, display the triangles directly on the screen. A basic program that provides a simple project as the basis
assignment1
- 有一些按键实现和基本的房间布置以及光源纹理设置等(1. Draw at least five geometric primitives in the 3D space bounded by the five planes; 2. Ensure that the objects are in good lighting condition; 3. Create at least five keyboard or mouse events; 4. Design diverse objects