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用openGL实现碰撞检测。常用于3D游戏。-with Collision Detection. Commonly used in 3D games.
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使用OpenGL+VC 6.0实现小球在房间里的碰撞运动.OpenGL用到了贴图,灯光,阴影.还是比较初级.-use OpenGL 6.0 VC small ball in a bedroom collision sports. OpenGL depleted The texture, lighting, shadow. relatively junior.
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利用OpenGL绘制正方形,
并在所示窗口里进行碰撞撞换,
在方框内惊醒碰撞检测-use OpenGL rendering square, as shown in the window and carry out collision for the collision, woken up in the box Collision Detection
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学OPENGl编3D游戏,3D场景框架,碰撞检测,加载3d模型,动画模型,射击爆炸,等等,很全面,完整源码,值得学习!,OPENGl school for 3D games, 3D scenes framework, collision detection, load the 3d model, animation, models, fire explosion, and so on, it is comprehensive, complete source code, it is worth
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在openGL设置的环境中,实现球体碰撞检测的三维效果-Set in openGL environment, to achieve three-dimensional sphere collision detection results
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实现一个篮球和一个排球在一个密闭的屋子里运动碰撞。main.cpp文件里的为一个完整的程序。
其他几个头文件是另外的几个OpenGL程序。-To achieve a basketball and a volleyball in a closed room where sports collision. main.cpp file for a complete program. Several other header files is another of several OpenGL pr
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C/C++利用OpenGL图形库编写的小程序,主要是实验碰撞检测。-Small programs written in C/C++ OpenGL graphics library, the the experimental collision detection.
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三维场景中进行物体间的碰撞检测的程序-Three-dimensional objects in the scene between the collision detection procedures
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本例是使用opengl编程,实现了碰撞检测,-This case is to use opengl programming, to achieve the collision detection,
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该方法详细地解释了碰撞的各种原理以及opengl对于碰撞时的应用!-The method is explained in detail the various principles of the collision as well as the opengl application for a collision!
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在C++环境下用OPENGL写的关于3维物体碰撞检测的程序。-In C++ environment using OPENGL write 3-D objects on the collision detection process.
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基于opengl的多个3d物体实时动态碰撞检测,效果良好,渲染帧速能达到100帧左右。-Based on the number of 3d objects in opengl real-time dynamic collision detection, sound effects, renderingFPS reach about 100.
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这是一个采用OpenGL写的机器人在给定场所中运动,代码中实现了碰撞检测跟鼠标键盘事件驱动-This is a robot that uses OpenGL to write in a given place in the movement, the code implements the collision detection with the mouse and keyboard event-driven
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在VC平台上,用opengl绘图,实现两个球体的碰撞检测,并且实现交互设备PHANTOM接口-In the VC platform, using opengl graphics, collision detection to achieve the two spheres, and the PHANTOM device to achieve interactive interfaces. . .
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使用VisualC++ Win32应用程序开发的一个OpenGL程序,在OpenGL中实现碰撞检测的效果。
-Using VisualC++ Win32 OpenGL application development of a procedure implemented in OpenGL collision detection results.
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通过opengl中的lookat,扩展到地形漫游,先是建立一个3D的简单地图,并且加入相应的碰撞判断。-By opengl in lookat, extended to the terrain walkthrough, first create a simple 3D maps, and add the corresponding collision judgments.
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用openGL编写的一个正方形碰撞反弹的动画。-Written in a square with openGL animation collision rebound.
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在openGL设置的场景中实现了球体碰撞的三维效果-Setting the scene in openGL to achieve three-dimensional effect of the collision sphere
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opengl中的物理模型,有碰撞检测,描述了小球下落的过程-opengl in the physical model, collision detection, describes the process of falling ball
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一个小球在两个物体间运动的碰撞检测程序,利用openGL编写而成,适合初学者。-A small ball in the movement between two objects, collision detection program using openGL are written for beginners.
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