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Opengl3dGame.rar
- 学OPENGl编3D游戏,3D场景框架,碰撞检测,加载3d模型,动画模型,射击爆炸,等等,很全面,完整源码,值得学习!,OPENGl school for 3D games, 3D scenes framework, collision detection, load the 3d model, animation, models, fire explosion, and so on, it is comprehensive, complete source code, it is worth
Collision
- 三维场景中进行物体间的碰撞检测的程序-Three-dimensional objects in the scene between the collision detection procedures
FighterTest
- 一个模拟飞机近地面射击的opengl程序,文件中有相应的模型和算法-A simulated aircraft fire near the ground opengl procedures, documentation in the corresponding model and algorithm
firedemo
- opengl+texture mapping实现fire仿真-opengl+ texture mapping to achieve fire simulation
MYFIRE1
- 在vc++下用opengl做的火焰模拟图像,对火点的时时显示-In vc++ using opengl to do the flame of analog images of the fire points from time to time show
Fire
- firestarter – A Real-Time Fire Simulator Many obstacles exist in attempting to graphically render physical phenomena that are highly fluid and ostensibly chaotic in nature. Fire is a prime example of such phenomena. Given the unrealizable compu
Game
- Opengl开发的一个小飞机游戏。游戏有背景音乐,并且玩家飞机在开火吃奖品或者被击毁是有相应的提示音。玩家的数据实时显示在画面中。-Opengl game developed by a small plane. Games have background music, and prize the player aircraft fire or be destroyed is to eat a corresponding beep. Players of the data displayed on
ShootExplosion
- 用VC6.0和OpenGL实现在VC环境中实现爆炸和射击效果。场景中有地形纹理和3D模型。-OpenGL implementation with VC6.0 and VC environment to achieve in the explosion and fire effects. The scene of the terrain textures and 3D models.
Markov-Random-Field-Model
- 主要介绍了MRF在图像分析中的应用,如吉普斯采样、马尔科夫场及基于像素级的MRF分割-Mainly introduces the MRF application in image analysis, such as Gibbs sampling, Marco field and based on the pixel level MRF segmentation
framework_dx
- The ProceduralFire sample demonstrates the use of pixel shaders to procedurally generate natural phenomena such as fire. Rendering fire as an animation has the disadvantages of looking unrealistic due to the cycling animation and of requ