搜索资源列表
DepthOfField-HLSL
- ati的深度范围例子用高级渲染语言hlsl写的 用的是direct3d api-ati example of the depth range with advanced rendering Shader Model 2.0 language written using the Direct3D api
dx9_hlsl_fx_simple
- 告诉你如何使用DX9的HLSL语言来写着色器,这个是最简单的例子.
BasicHLSL
- 基本的HLSL(High Level Shading Language)(GPU)编程
Effect
- 讲述HLSL中常用技术EFFECT的使用和开发
shader
- Shader 很详细的shader入门讲解 hlsl讲解 d3d进阶教程-Shader in great detail to explain hlsl explain shader entry d3d Advanced Tutorial
gpgpu_fluid
- HLSL高级着色语言用于渲染3D效果,跟GLSL都是同一类别的工具。-Advanced HLSL shading language for rendering 3D effects
MultiTexture
- Rendering three Texture with DirectX HLSL
DShader
- Direct HLSL Post effect
Advanced_particle_system
- HLSL和DX的高级应用,是旋转粒子效果的实现。-Advanced HLSL and DX application, is the realization of the effect of rotating particles.
vs1
- 利用HLSL语言写的一个顶点着色器来实现渐变动画效果,HLSL入门者适用!-The use of HLSL language written in a vertex shader to achieve the fade animation effects, HLSL for beginners!
Basic_terrain
- Basic terrain rendering with hlsl
Cubo3D_Shaders_Camera
- 3d cube with camera class hlsl
Cubo3D_Shaders_Color
- 3d cube with color class hlsl
Cubo3D_Shaders_Multitexture
- 3d cube with multitexturing class hlsl
Cubo3D_Shaders_Texture
- 3d cube with texture class hlsl
HLSL-basic-tutorial
- hlsl 教程,简单的介绍了shader的编写方法和使用方法-hlsl tutorial, a brief compilation of the shader and use of
hlsl
- 基于HLSL的 三维三角形 开发的环境是基于vc++的 能实现旋转 是初级入门的参考程序-trigle based on HLSL
HLSL
- 使用高级着色语言(HLSL)+RENDERMONKEY实现类似photoshop中的滤镜效果。包括黑白化,模糊,马赛克,描边,HDR/blow,水彩等效果。并介绍了Rendermonkey和HLSL的一些使用基础。-The use of high-level shading language (HLSL)+ RENDERMONKEY filter effects similar photoshop. Including black and white, blur, mosaic, stroke,
hlsl-Guide
- HLSL(High Level Shading Language)语法书,详细介绍了HLSL语法,DX图形管线以及顶点着色器及像素着色器的编写-HLSL (High Level Shading Language) grammar book details HLSL syntax the DX graphics pipeline and vertex shader and pixel shader writing
HLSL初级教程
- hlsl的简单教程,适合于着色器语言HLSL完全新手(hlsl simple tutorial)