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omni mapping table
- the data of omni mapping table
qwe
- opengl写的一个全景图球面映射的程序,可以鼠标任意方向观察。-opengl write a panorama sphere mapping procedure, the mouse in any direction can be observed.
mutiTextures
- glsl shader写的多重纹理贴图。 实现太空地球效果。-glsl shader written in multi-texture mapping. Achieve the effect of the Earth in space.
photon
- photon mapping的vc++程序实现,使用opengl api,模拟了光子跟踪的绘制算法-photon mapping of vc++ program implementation, the use opengl api, to simulate the photon mapping algorithm for tracking
CUVSUFC
- bezier曲线、网格、填充曲面及纹理映射;nurbs曲线、网格、填充曲面及剪切曲面。-Bezier curves, meshes, filled surfaces and texture mapping nurbs curve, grid, filling surfaces and shear surface.
tepot-texture-mapping
- 在VC++6.0环境,OpenGL接口语言 茶壶 纹理贴图-In VC++6.0 environment, OpenGL texture mapping interface language teapot
aastxmap
- 一个纹理映射的例子- A texture mapping example
Nine
- 第九章 MATLAB 图像显示与色彩 9.1 图像显示 9.1.1 imshow 函数 9.1.2 显示索引图像 9.1.3 显示灰度图像 9.1.4 显示二值图像 9.1.5 显示真彩图像 9.1.6 直接从磁盘文件中显示图像 9.2 特殊图像显示技术 9.2.1 显示颜色条 9.2.2 显示多帧图像序列 9.2.3 显示多幅图像序列 9.3 纹理映射 9.4 图像颜色 9.4.1 图像的退色处理 9.4
firedemo
- opengl+texture mapping实现fire仿真-opengl+ texture mapping to achieve fire simulation
image-texture-mapping
- 这个Matlab程序实现了二维图像到三维图像的纹理映射功能。作者原本,把它用于MRI医学图像中。-The Matlab program achieved a two-dimensional image into three-dimensional image texture mapping function. Author of the original, it used in MRI medical images.
Bump_Mapping
- 用OpenGL实现的凹凸映射的详细VC++代码,含镜面反射-Achieved with OpenGL detailed bump mapping VC++ Code, with specular reflection
CurveDrawing
- vc环境下动态曲线的绘制,使用双缓存技术避免闪烁-vc dynamic environment mapping curve, using double-buffering technique to avoid flickering
TextureMapping3DModelsofReal-WorldScenes
- ACM papers:Texture Mapping 3D Models of Real-World Scenes-ACM papers: Texture Mapping 3D Models of Real-World Scenes
24_165626_phongbump
- 该程序实现了图形学中经典的凹凸纹理映射算法。凹凸纹理映射是一种纹理混合方法,它可以创建三维物体复杂的纹理外观表面。普通的纹理映射只能模拟比较平滑的三维物体表面,难以显示表面高低起伏、凹凸不平的效果。凹凸纹理映射能够通过一张表示物体表面凹凸程度的高度图(称为凹凸纹理),对另一张表示物体表面环境映射的纹理图的纹理坐标进行相应的干扰,经过干扰的纹理坐标将应用于环境映射,从而产生凹凸不平的显示效果。-The program implementation of the graphics in the cl
Focus_On_Photon_Mapping
- 专论游戏图形引擎中的光线追踪和光子着色。比较详细-Focus On Photon Mapping
OpenGL-Sphere-mapping
- OpenGL/绘制球体/三角形离散网显示-OpenGL/Draw sphere/triangle shows discrete Net
bumptex
- OPENGL计算机图形学编程代码,实现BUMP MAPPING,可配合OPENGL编程基础一书使用-OPENGL computer graphics programming code, implementation BUMP MAPPING, in line with the OPENGL programming use basic one book
Hecker
- 透视纹理算法!透视纹理映射可以根据多边形距离观察者的远近而进行相应的调整从而产生比仿射纹理映射更真实的效果。-Perspective texture algorithm! Perspective texture mapping polygon from the observer in accordance with the distance and adjust accordingly in order to produce more than the real affine texture m
Parallax
- 一个利用法线贴图实现模型细节的Demo,凹凸纹理贴图运行程序。-The realization of a model for the use of normal mapping details of the Demo, run the program bump texture mapping.
Shadow-Mapping-of-Textured-Scene
- 计算机图形学中的shadow mapping程序,与网上其他代码不同,作者实现了对带有纹理的场景的阴影绘制.-Shadow Mapping Code in Computer Graphics.And it s for textured scene.