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2shitu
- VC++的练习程序,绘图程序中必不可少的两视图模块.-VC practice procedures, mapping procedures essential to the two View module.
GPU_Water_Simulation
- 在128*128的网格上求解2维波动方程来模拟大范围的水波。用一个像素渲染程序完成对波动方程的时间积分,结果存放于一个浮点数纹理中,.然后将此纹理传给渲染模块。此外使用凹凸贴图来描述水面的细节波纹,这会给稍后的逐像素渲染带来逼真的水面闪烁高光效果.-128* 128 grid on the solution of 2-dimensional wave equation to simulate a wide range of water. With a pixel shader program
LogisticMap
- C++变写的LOGISTIC 映射的例子,可以直观演示混沌序列的渐变过程,工程文件 各个模块都在里面,和大家分享-Written in C++ variable LOGISTIC mapping example, you can visually demonstrate the gradual process of chaotic sequence, the project file inside each module, and share ~ ~ ~
transform_test
- 该源码转换一张照片。使得拍摄的照片转正,用到Opgl的纹理映射模块。-The source code to convert a photo. Positive, makes photographs used Opgl texture mapping module.
