搜索资源列表
在OpenGL视图中绘制动画
- 利用mfc设定计时器和帧缓存技术,可以制作出流畅的动画。一般用opengl向正方体表面添加各种颜色,以达到双缓存动画的实现。-use mfc set the timer and frame buffer technology, can produce smooth animation. General use opengl cube surface to add color to achieve double-buffering to achieve animation.
mfc_advanced_cube
- CUBE is a simple OpenGL™ application. It demonstrates how to integrate OpenGL with the MFC single document interface (SDI), and how OpenGL s resource contexts are used in conjunction with device contexts.-CUBE is a simple OpenGL
GL_Rubik
- 一个用opengl做的rubik魔方,有贴图,灯照,基于MFC的-an opengl do with the rubik Cube, a map, lamp, for MFC
ColorCube
- 利用vc++的MFC文档制作的纹理立方体,内有两种纹理-vc use the MFC document produced by the cube texture, texture, there are two
cube
- mfc中应用opengl,是opengl入门的好例子
MFC-OpenGL-cube
- MFC文档视图与OpenGL相结合的一个旋转立方体的例子
cube
- opengl旋转的立方体,MFC工程,对初学者来说有用
MagicCube3D
- 一个用MFC写的魔方程序,能将一个任意乱序的魔方完全恢复,并且整个过程在窗口里展示-Rubik' s Cube with the MFC write a program, can a cube out of order any full recovery, and the whole process on display in the window
CUBE(MFCExample).rar
- 基于MFC的opengl 正方体 有颜色 鼠标控制 ,MFC-based colored cube opengl the mouse control
OpenGLdlg
- 利用MFC,基于OPenGL在对话框中显示出来,实现立方体的旋转,移动,缩放等功能,分为手动和自动模式,对OpenGL初学者有很大的借鉴作用-Using MFC, based OPenGL shown in the dialog box to achieve the cube to rotate, move, zoom and other functions, is divided into manual and automatic modes, on the OpenGL great refe
3Dcuberotatiohiddensurfaceelemenation
- 使用mfc编写的3d立方体旋转和消隐演示,采用z-buffer方式简单实现。包含文档-A 3d cube rotation & hidden layer elemenating demonstration using mfc through z-buffer method.Developing document included
lft2
- 用MFC实现的3D图形学中的立方体,可旋转,有三种投影方式,正交,透视,斜投影三种-MFC achieved with 3D graphics in the cube can be rotated in three projection mode, orthogonal, perspective, oblique projection of three
lesson21_bcb6
- opengl互动游戏功能较为复杂 基于MFC的-an opengl do with the rubik Cube, a map, lamp, for MFC-opengl more complex features interactive games based on MFC the-an opengl do with the rubik Cube, a map, lamp, for MFC
InnerCubeCanVisualOnly
- 这是一个VC++MFC环境下的程序,用OpenGL图形接口进行绘制,可以利用鼠标和键盘进行交互式地移动绘制的图形,而且在旋转的过程中始终看到的是cube的内部。非常适合opengl的初学者参考学习。-This is a VC++ MFC environment procedures, using OpenGL graphics interface for drawing, you can use mouse and keyboard to move the interactive graphic
MFCInit_pixelshader
- DirectX 实现的基于HLSL的演示程序. 用vetex shader渲染一个立方体, 在MFC下支持鼠标,键盘操作.-DirectX achieve HLSL-based demo program. Vetex shader by rendering a cube, in the MFC to support mouse and keyboard operation.
glut_MFC_Std
- 只是一个简单的基于MFC的OpenGL编程。有基本的对鼠标键盘的影响处理-An MFC program using OpenGL, you can moving a Cube box with arrow key, drug mouse to rotate with left button down. Wheel with left button down to scale box.
Rubiks-Cube-Solver
- 这是Windows基于对话框的应用程序,在Visual C++ / MFC的环境下,得到了一个杂乱的鲁比克魔方的显示步骤。一个魔方的配置可以由一个二维视图表示。 3D视图采用的是OpenGL技术。-This is a windows Dialog based application written in Visual C++/MFC that solves a scrambled Rubik s cube, showing the steps. A Rubik s cube configurat
cube
- 结合MFC和OPENGL,利用MFC的用户友好性和可操作性,OPENGL作为图形引擎,做最好的三维软件-With MFC and OPENGL, use of MFC user-friendliness and operability, OPENGL as graphics engine, do the best 3D software
CUBE(MFCExample)
- MFC下的OpenGL开发,旋转彩色立方体,有按钮控制开始结束。-MFC OpenGL under development, rotating color cube, there are buttons to control start and end.
Cube-demonstration
- 在MFC环境下使用OpengL显示一个立方体-OpengL displays a cube in the MFC environment