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Computer-Adied-Graphics-Design
- 此代码功能是生成、显示平面的B样条曲线,节点矢量可选均匀、准均匀与分段贝齐尔类型-function of this code is generated, show that the plane B-spline curves, node vector optional uniform, quasi-uniform type and sub-Bend
AllKindsOfCurve
- 在VC中使用OpenGL画七条曲线:Bezier曲线;3阶(2次)均匀B样条曲线;3阶(2次)准均匀B样条曲线;3阶(2次)分段B样条曲线;4阶(3次)均匀B样条曲线;4阶(3次)准均匀B样条曲线;4阶(3次)分段B样条曲线-in VC use OpenGL seven paintings curve : Bezier curve; 3-(2) uniform B-spline curves; 3-(2) quasi-uniform B-spline curves; 3-(2) B-spline
B-spline
- uniform B-spline curve and quasi-uniform B-spline curve
quasidensedemo.tar
- 实现立体匹配算法\"quasi-dense matching\"的Matlab代码,具体可参见CVPR 2007文章 Quasi-dense wide baseline matching using match propagation.
udpoint
- The Hammersley and Halton point sets, two well known low discrepancy sequences, have been used for quasi-Monte Carlo integration in previous research. A deterministic formula generates a uniformly distributed and stochastic-looking sampling pattern,
SUSANCorner
- SUSAN角点检测程序,基于像素临域包含若干元素的近似圆形模板,对每个像素基于该模板领域的图像灰度计算角点响应函数(CRF)的数值,如果大于某阈值且为局部极大值,则认为该点为角点。-SUSAN corner detection procedures, pixel-based Pro Domain contains a number of elements in quasi-circular template, the value of each pixel based on the templa
Matlab SIFT
- 最新的目标检测算法,该算法具有特征点的鲁棒性,很准-The latest target detection algorithm, which has a robust feature points, it is quasi-
Okamura
- 该模型是基于实地测量的即以准平坦地形、大城市市区的中值场强或路径损耗作为参考,对其他传播环境和地形条件等因素分别以校正因子的形式进行修正,用来预测地面移动系统信号的强度。其频率适用范围是150MHz到1000MHz的UHF/VHF频带。目前使用的主要频段资源为800~900MHz。这一频段,在相对平坦区域,一般可应用Okumura-Hata传播模型。Hata提供了对这些数据的解析逼近,并捕捉到大部分的主要影响-The model is based on field measurements of
Yuzhifenge
- 图像阈值分割,包括:直方图门限选择、半阈值选择和迭代阈值。图像边缘提取,包括:轮廓提取、边界跟踪和区域增长-Image threshold segmentation, including: histogram threshold selection, quasi-threshold selection and iterative thresholds. Image Edge Detection, including: contour extraction, boundary tracking a
ColorFeatures
- 一种彩色图像边缘检测的算法。实现J.van de Weijer的" Robust Photometric Invariant Features from the Color Tensor"-The quasi-invariant derivatives can be used to suppress undesired edges such as shadow, shading and specular edges. LITERATURE: J. van de Weijer, Th. Gev
txpz
- 基于投影变换的图像配准 二次配准 三维空间中基于旋转的图像配准-Based on the projection transformation image registration with the second three-dimensional quasi-spin-based image registration
VCdigitalimageprocessingandrealization
- 是VC++数字图像处理典型算法一书的所有代码,非常值得下载!!! 包括1图像平铺 2图像抖动显示 3点运算 4 几何变换 5 正交变换 6图像增强 7形态学 8边缘增强 9图像分析 10图像配准 11图像恢复 12图像编码 一起学习,资源共享-Is the VC++ digital image processing algorithms typical of all of the code book, well worth downloading! ! ! Including 1
ModelReshaping_V1.6
- 三维物体变形,实现骨骼的三维模型与标准X光片的配准-Three-dimensional object deformation, to achieve with the standard three-dimensional model of bone X-ray films with quasi-
ts
- 平面准均匀B样条曲线的生成,可以反求控制顶点-Planar quasi-uniform B-spline curve is generated, you can reverse control points
Real-TimeRobustAlgorithmofDigitalImageStabilizatio
- 电子稳像的实时鲁棒性算法,首先对采集到的每帧图像建立高斯金字塔。然后在高斯金字塔的顶层进行 初估计,采用图像块法得到整像素的运动估计矢量。精估计采用光流梯度法。为提高鲁棒性,运用简化的M 收敛法 进行梯度约束。最后阶段采用双线性内插对当前帧与参考帧进行匹准-Electronic image stabilization, real-time robust algorithm, first collected in the establishment of Gaussian pyramid
MAPMATCH
- 在cad作图过程中,经常用到的是用矢量化的图纸,就存在配准的问题,使用此程序将矢量化图形和底图配准比较方便-In the cad mapping process is frequently used for vector-based drawings, there is the issue of registration, use this program to vector-based graphics and more convenient base map with quasi-
jiyutezhengronghehemohuhepanbian
- 提出了基于特征融合和模糊核判别分析(FKDA)的面部表情识别方法。首先,从每幅人脸图像中手工定 位34个基准点,作为面部表情图像的几何特征,同时采用Gabor小波变换方法对每幅表情图像进行变换,并提取基 准点处的Gabor小波系数值作为表情图像的Gabor特征;其次,利用典型相关分析技术对几何特征和Gabor特征进 行特征融合,作为表情识别的输人特征;然后,利用模糊核判别分析方法进一步提取表情的鉴别特征;最后,采用最 近邻分类器完成表情的分类识别。通过在JAFFE国际表情数据库和
quasihaarwavelets
- quasi haar wavelets and digital modulation identification
Quasi-dense-match
- 代码用于寻找图像间的匹配点。先使用SIFT匹配算法得到两幅图像间的稀疏匹配点,然后再使用quasi-dense propagation算法得到quasi-dense匹配点。代码使用C++编写。 -This program is used to find point matches between two images. The procedure can be divided into two parts: 1) Firstly, using SIFT matching algor
Quasi-Dense-Match-Propagation
- 基于准稠密匹配的结构化场景三维重建(论文) 关键词:准稠密匹配;平面映射;鱼眼图像;三维重建;基于图像的渲染-Structure Scene Reconstruction Based on Quasi—Dense Match Propagation