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三维游戏高级图形编程中的纹理特效制作实例源代码,如高级纹理映射、Billboard、阴影、粒子系统、L系统以及三维游戏自然场景的特效生成算法(树、云、雾、烟、爆炸等等)-3D game graphics programming texture effects produced source code examples, such as the High texture mapping, Billboard, shadows, particle system, L 3D games and the
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这是一个在VC环境下利用OpenGL模拟水波效果的源程序,充分运用 OpenGL的纹理坐标,贴图坐标相关函数。是学习OpenGL纹理与贴图的理想示例代码。-This is an environment in VC OpenGL wave simulation results of the source, make full use of OpenGL texture coordinates, mapping coordinates correlation function. Learning O
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游戏开发导引第十章源码,纹理贴图,书很好,BaiDu上搜不到源码的,故上传,太大了(总共10多兆)下载困难,只好分开传,原本该网站只有1-5章内容-game development Seeker Chapter 10 source, texture mapping, a good book, not found on the portal source code, Upload it, too (a total of more than 10 trillion) download difficu
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OpenGL纹理映射部分的源代码下载,需要的下!-OpenGL texture mapping part of the source code download, the next!
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光线跟踪源代码,考虑了反射折射, 场景采用了纹理映射,Source code for ray tracing, considering reflection and refraction. Texture mapping is also included.
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这是一个基于OpenGL用Vc++开发的3D太阳系,涉及OpenGL纹理贴图等知识点,源码带有注释。-This is based on OpenGL using Vc++ Developer, 3D solar system, involving the knowledge of OpenGL texture mapping points, source code with annotations.
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《OpenCV教程:基础篇》这本书附带的源码,作者为:刘瑞祯,于仕琪等。-source code for a book about opencv
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计算机图形学编程源码,实现纹理映射功能,可配合OPENGL编程基础(第三版)一书使用-Computer graphics programming source code, implementation texture mapping function, in line with the basic OPENGL Programming (Third Edition) to use one book
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WGT Graphics Tutorial #5 - Realtime Morphing - WGT Graphics Tutorial Issue #5 Topic: Realtime Morphing Learn about image fading, color quantization, and texture mapping. Full source code and explanation.-WGT Graphics Tutorial#5- Realtime Morphing- WG
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opengl源代码,实现了一个立方体各表面的多纹理映射-opengl source code, implements a cube the surface of the multi-texture mapping
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THIS is source code with c++ about texture mapping and keyboard control by opengl
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OPENGL NEHE教程第六课---纹理映射源代码-OPENGL NEHE 6th Division--- texture mapping tutorial source code
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包含几个简单的Direct小程序和源代码,适合初学者:Direct3D程序设计基础 坐标系变化与基本图元 顶点坐标变换 光照与材质 纹理映射基础 使用文件模型 深度测试与Ailha混合 雾化-Direct with a few simple applets and source code, suitable for beginners: Direct 3D programming-based coordinate system changes with the underlying meta-v
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OpenGL学习的经典书籍nehe的源代码中第六课,纹理映射知识。在这一章我将教会你如何将一幅位图(bitmap)映射到正方体的六个面上去-OpenGL to learn the source code of the classic books nehe the sixth class, texture mapping knowledge. In this chapter I will teach you how to a bitmap (bitmap) mapped to the cube
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文件为基于OPENGL的3D纹理贴图程序,适合于初学者,为红宝书源码例程-Paper-based OPENGL, 3D texture mapping process, suitable for beginners, for the Little Red Book source code routines
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三维地形生成算法(Diamon-Square)和天空纹理绘制的源代码-3D terrain generation algorithm (Diamon-Square) and the sky texture mapping the source code
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Texture Mapping using C, OpenGL application. source code included
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OpenGL变换、投影、纹理映射demo程序,不包含源代码,但是可以作为一个简单的示例,展示OpenGL的一些功能应用-OpenGL transformation, projection, texture mapping demo program does not include source code, but can be used as a simple example, showing some of the features OpenGL applications
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这个程序是一个OpengL程序,是OpenGL编程精粹中实现纹理映射的源代码-This program is a OpengL program is implemented in OpenGL texture mapping the essence of programming source code
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三维纹理映射源代码,实现圆球形的几何目标的纹理映射-A 3D texture mapping source code, texture mapping of the spherical geometry
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